A video game is an electronic game that includes a video device for human interaction with the user interface of the game. PC monitor, mobile display and TV are used as a video device. The electronic systems used to play video games are known as platforms. Different platforms include PCs, consoles, TVs, mobile devices and others. Different types of games are available for different gaming platforms. The video games are available in two formats include digital and physical. The physical format is the one in which the game is played with the use of physical disc. While digital format is the one in which the game is played after downloading and requires no physical disc to play.
Market Analysis and Insights: Global Digital Games Market
The global Digital Games market is projected to grow from US$ 225580 million in 2024 to US$ 560190 million by 2030, at a Compound Annual Growth Rate (CAGR) of 16.4% during the forecast period.
Increasing number of gamers, rising disposable income and technology innovation are some of the major driving force for digital games market. The number of active game players is increasing globally. According to a research done by an independent research firm in the 110 largest countries in the world, in 2013 around 18.75% of the population is active game players and 2.4 billion are internet users. In addition, China alone has 180 million active game players which are almost equivalent to the number of active game players in the Western Europe. Increasing disposable income in the developing countries such as India and China is expected to fuel the growth rate of digital games market. Increasing disposable income allows the customer to spend more money.
Report Covers:
This report presents an overview of global market for Digital Games market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Digital Games, also provides the revenue of main regions and countries. of the upcoming market potential for Digital Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Digital Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Digital Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Digital Games revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Behavior Interactive, Activision Blizzard, Asobo Studio, CCP, Changyou, Cryptic Studios, 4A Games, GameHouse and Electronic Arts, etc.
Market Segmentation
Global Digital Games Companies Covered
Behavior Interactive, Activision Blizzard, Asobo Studio, CCP, Changyou, Cryptic Studios, 4A Games, GameHouse, Electronic Arts, Gamelion, Konami, Microsoft, Nexon, Rovio Entertainment, Ubisoft Entertainment, Warner Bros, The Lego, GungHo Entertainment
Global Digital Games Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Digital Games Market, Segment by Type
Digital
Physical
Global Digital Games Market, Segment by Application
Private
Commercial
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Digital Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Digital Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Digital Games revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Digital
1.2.3 Physical
1.3 Market by Application
1.3.1 Global Digital Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Private
1.3.3 Commercial
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Digital Games Market Perspective (2019-2030)
2.2 Global Digital Games Growth Trends by Region
2.2.1 Digital Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Digital Games Historic Market Size by Region (2019-2024)
2.2.3 Digital Games Forecasted Market Size by Region (2025-2030)
2.3 Digital Games Market Dynamics
2.3.1 Digital Games Industry Trends
2.3.2 Digital Games Market Drivers
2.3.3 Digital Games Market Challenges
2.3.4 Digital Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Digital Games by Players
3.1.1 Global Digital Games Revenue by Players (2019-2024)
3.1.2 Global Digital Games Revenue Market Share by Players (2019-2024)
3.2 Global Digital Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Digital Games, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Digital Games Market Concentration Ratio
3.4.1 Global Digital Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Games Revenue in 2023
3.5 Global Key Players of Digital Games Head office and Area Served
3.6 Global Key Players of Digital Games, Product and Application
3.7 Global Key Players of Digital Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Games Breakdown Data by Type
4.1 Global Digital Games Historic Market Size by Type (2019-2024)
4.2 Global Digital Games Forecasted Market Size by Type (2025-2030)
5 Digital Games Breakdown Data by Application
5.1 Global Digital Games Historic Market Size by Application (2019-2024)
5.2 Global Digital Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Digital Games Market Size (2019-2030)
6.2 North America Digital Games Market Size by Type
6.2.1 North America Digital Games Market Size by Type (2019-2024)
6.2.2 North America Digital Games Market Size by Type (2025-2030)
6.2.3 North America Digital Games Market Share by Type (2019-2030)
6.3 North America Digital Games Market Size by Application
6.3.1 North America Digital Games Market Size by Application (2019-2024)
6.3.2 North America Digital Games Market Size by Application (2025-2030)
6.3.3 North America Digital Games Market Share by Application (2019-2030)
6.4 North America Digital Games Market Size by Country
6.4.1 North America Digital Games Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Digital Games Market Size by Country (2019-2024)
6.4.3 North America Digital Games Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Digital Games Market Size (2019-2030)
7.2 Europe Digital Games Market Size by Type
7.2.1 Europe Digital Games Market Size by Type (2019-2024)
7.2.2 Europe Digital Games Market Size by Type (2025-2030)
7.2.3 Europe Digital Games Market Share by Type (2019-2030)
7.3 Europe Digital Games Market Size by Application
7.3.1 Europe Digital Games Market Size by Application (2019-2024)
7.3.2 Europe Digital Games Market Size by Application (2025-2030)
7.3.3 Europe Digital Games Market Share by Application (2019-2030)
7.4 Europe Digital Games Market Size by Country
7.4.1 Europe Digital Games Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Digital Games Market Size by Country (2019-2024)
7.4.3 Europe Digital Games Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Digital Games Market Size (2019-2030)
8.2 China Digital Games Market Size by Type
8.2.1 China Digital Games Market Size by Type (2019-2024)
8.2.2 China Digital Games Market Size by Type (2025-2030)
8.2.3 China Digital Games Market Share by Type (2019-2030)
8.3 China Digital Games Market Size by Application
8.3.1 China Digital Games Market Size by Application (2019-2024)
8.3.2 China Digital Games Market Size by Application (2025-2030)
8.3.3 China Digital Games Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Digital Games Market Size (2019-2030)
9.2 Asia Digital Games Market Size by Type
9.2.1 Asia Digital Games Market Size by Type (2019-2024)
9.2.2 Asia Digital Games Market Size by Type (2025-2030)
9.2.3 Asia Digital Games Market Share by Type (2019-2030)
9.3 Asia Digital Games Market Size by Application
9.3.1 Asia Digital Games Market Size by Application (2019-2024)
9.3.2 Asia Digital Games Market Size by Application (2025-2030)
9.3.3 Asia Digital Games Market Share by Application (2019-2030)
9.4 Asia Digital Games Market Size by Region
9.4.1 Asia Digital Games Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Digital Games Market Size by Region (2019-2024)
9.4.3 Asia Digital Games Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Digital Games Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Digital Games Market Size by Type
10.2.1 Middle East, Africa, and Latin America Digital Games Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Digital Games Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Digital Games Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Digital Games Market Size by Application
10.3.1 Middle East, Africa, and Latin America Digital Games Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Digital Games Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Digital Games Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Digital Games Market Size by Country
10.4.1 Middle East, Africa, and Latin America Digital Games Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Digital Games Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Digital Games Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Behavior Interactive
11.1.1 Behavior Interactive Company Details
11.1.2 Behavior Interactive Business Overview
11.1.3 Behavior Interactive Digital Games Introduction
11.1.4 Behavior Interactive Revenue in Digital Games Business (2019-2024)
11.1.5 Behavior Interactive Recent Developments
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard Digital Games Introduction
11.2.4 Activision Blizzard Revenue in Digital Games Business (2019-2024)
11.2.5 Activision Blizzard Recent Developments
11.3 Asobo Studio
11.3.1 Asobo Studio Company Details
11.3.2 Asobo Studio Business Overview
11.3.3 Asobo Studio Digital Games Introduction
11.3.4 Asobo Studio Revenue in Digital Games Business (2019-2024)
11.3.5 Asobo Studio Recent Developments
11.4 CCP
11.4.1 CCP Company Details
11.4.2 CCP Business Overview
11.4.3 CCP Digital Games Introduction
11.4.4 CCP Revenue in Digital Games Business (2019-2024)
11.4.5 CCP Recent Developments
11.5 Changyou
11.5.1 Changyou Company Details
11.5.2 Changyou Business Overview
11.5.3 Changyou Digital Games Introduction
11.5.4 Changyou Revenue in Digital Games Business (2019-2024)
11.5.5 Changyou Recent Developments
11.6 Cryptic Studios
11.6.1 Cryptic Studios Company Details
11.6.2 Cryptic Studios Business Overview
11.6.3 Cryptic Studios Digital Games Introduction
11.6.4 Cryptic Studios Revenue in Digital Games Business (2019-2024)
11.6.5 Cryptic Studios Recent Developments
11.7 4A Games
11.7.1 4A Games Company Details
11.7.2 4A Games Business Overview
11.7.3 4A Games Digital Games Introduction
11.7.4 4A Games Revenue in Digital Games Business (2019-2024)
11.7.5 4A Games Recent Developments
11.8 GameHouse
11.8.1 GameHouse Company Details
11.8.2 GameHouse Business Overview
11.8.3 GameHouse Digital Games Introduction
11.8.4 GameHouse Revenue in Digital Games Business (2019-2024)
11.8.5 GameHouse Recent Developments
11.9 Electronic Arts
11.9.1 Electronic Arts Company Details
11.9.2 Electronic Arts Business Overview
11.9.3 Electronic Arts Digital Games Introduction
11.9.4 Electronic Arts Revenue in Digital Games Business (2019-2024)
11.9.5 Electronic Arts Recent Developments
11.10 Gamelion
11.10.1 Gamelion Company Details
11.10.2 Gamelion Business Overview
11.10.3 Gamelion Digital Games Introduction
11.10.4 Gamelion Revenue in Digital Games Business (2019-2024)
11.10.5 Gamelion Recent Developments
11.11 Konami
11.11.1 Konami Company Details
11.11.2 Konami Business Overview
11.11.3 Konami Digital Games Introduction
11.11.4 Konami Revenue in Digital Games Business (2019-2024)
11.11.5 Konami Recent Developments
11.12 Microsoft
11.12.1 Microsoft Company Details
11.12.2 Microsoft Business Overview
11.12.3 Microsoft Digital Games Introduction
11.12.4 Microsoft Revenue in Digital Games Business (2019-2024)
11.12.5 Microsoft Recent Developments
11.13 Nexon
11.13.1 Nexon Company Details
11.13.2 Nexon Business Overview
11.13.3 Nexon Digital Games Introduction
11.13.4 Nexon Revenue in Digital Games Business (2019-2024)
11.13.5 Nexon Recent Developments
11.14 Rovio Entertainment
11.14.1 Rovio Entertainment Company Details
11.14.2 Rovio Entertainment Business Overview
11.14.3 Rovio Entertainment Digital Games Introduction
11.14.4 Rovio Entertainment Revenue in Digital Games Business (2019-2024)
11.14.5 Rovio Entertainment Recent Developments
11.15 Ubisoft Entertainment
11.15.1 Ubisoft Entertainment Company Details
11.15.2 Ubisoft Entertainment Business Overview
11.15.3 Ubisoft Entertainment Digital Games Introduction
11.15.4 Ubisoft Entertainment Revenue in Digital Games Business (2019-2024)
11.15.5 Ubisoft Entertainment Recent Developments
11.16 Warner Bros
11.16.1 Warner Bros Company Details
11.16.2 Warner Bros Business Overview
11.16.3 Warner Bros Digital Games Introduction
11.16.4 Warner Bros Revenue in Digital Games Business (2019-2024)
11.16.5 Warner Bros Recent Developments
11.17 The Lego
11.17.1 The Lego Company Details
11.17.2 The Lego Business Overview
11.17.3 The Lego Digital Games Introduction
11.17.4 The Lego Revenue in Digital Games Business (2019-2024)
11.17.5 The Lego Recent Developments
11.18 GungHo Entertainment
11.18.1 GungHo Entertainment Company Details
11.18.2 GungHo Entertainment Business Overview
11.18.3 GungHo Entertainment Digital Games Introduction
11.18.4 GungHo Entertainment Revenue in Digital Games Business (2019-2024)
11.18.5 GungHo Entertainment Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Digital Games Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
Table 2. Key Players of Digital
Table 3. Key Players of Physical
Table 4. Global Digital Games Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
Table 5. Global Digital Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Digital Games Market Size by Region (2019-2024) & (US$ Million)
Table 7. Global Digital Games Market Share by Region (2019-2024)
Table 8. Global Digital Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 9. Global Digital Games Market Share by Region (2025-2030)
Table 10. Digital Games Market Trends
Table 11. Digital Games Market Drivers
Table 12. Digital Games Market Challenges
Table 13. Digital Games Market Restraints
Table 14. Global Digital Games Revenue by Players (2019-2024) & (US$ Million)
Table 15. Global Digital Games Revenue Share by Players (2019-2024)
Table 16. Global Top Digital Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Games as of 2023)
Table 17. Global Digital Games Industry Ranking 2022 VS 2023 VS 2024
Table 18. Global 5 Largest Players Market Share by Digital Games Revenue (CR5 and HHI) & (2019-2024)
Table 19. Global Key Players of Digital Games, Headquarters and Area Served
Table 20. Global Key Players of Digital Games, Product and Application
Table 21. Global Key Players of Digital Games, Product and Application
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Digital Games Market Size by Type (2019-2024) & (US$ Million)
Table 24. Global Digital Games Revenue Market Share by Type (2019-2024)
Table 25. Global Digital Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 26. Global Digital Games Revenue Market Share by Type (2025-2030)
Table 27. Global Digital Games Market Size by Application (2019-2024) & (US$ Million)
Table 28. Global Digital Games Revenue Share by Application (2019-2024)
Table 29. Global Digital Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 30. Global Digital Games Revenue Share by Application (2025-2030)
Table 31. North America Digital Games Market Size by Type (2019-2024) & (US$ Million)
Table 32. North America Digital Games Market Size by Type (2025-2030) & (US$ Million)
Table 33. North America Digital Games Market Size by Application (2019-2024) & (US$ Million)
Table 34. North America Digital Games Market Size by Application (2025-2030) & (US$ Million)
Table 35. North America Digital Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 36. North America Digital Games Market Size by Country (2019-2024) & (US$ Million)
Table 37. North America Digital Games Market Size by Country (2025-2030) & (US$ Million)
Table 38. Europe Digital Games Market Size by Type (2019-2024) & (US$ Million)
Table 39. Europe Digital Games Market Size by Type (2025-2030) & (US$ Million)
Table 40. Europe Digital Games Market Size by Application (2019-2024) & (US$ Million)
Table 41. Europe Digital Games Market Size by Application (2025-2030) & (US$ Million)
Table 42. Europe Digital Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 43. Europe Digital Games Market Size by Country (2019-2024) & (US$ Million)
Table 44. Europe Digital Games Market Size by Country (2025-2030) & (US$ Million)
Table 45. China Digital Games Market Size by Type (2019-2024) & (US$ Million)
Table 46. China Digital Games Market Size by Type (2025-2030) & (US$ Million)
Table 47. China Digital Games Market Size by Application (2019-2024) & (US$ Million)
Table 48. China Digital Games Market Size by Application (2025-2030) & (US$ Million)
Table 49. Asia Digital Games Market Size by Type (2019-2024) & (US$ Million)
Table 50. Asia Digital Games Market Size by Type (2025-2030) & (US$ Million)
Table 51. Asia Digital Games Market Size by Application (2019-2024) & (US$ Million)
Table 52. Asia Digital Games Market Size by Application (2025-2030) & (US$ Million)
Table 53. Asia Digital Games Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 54. Asia Digital Games Market Size by Region (2019-2024) & (US$ Million)
Table 55. Asia Digital Games Market Size by Region (2025-2030) & (US$ Million)
Table 56. Middle East, Africa, and Latin America Digital Games Market Size by Type (2019-2024) & (US$ Million)
Table 57. Middle East, Africa, and Latin America Digital Games Market Size by Type (2025-2030) & (US$ Million)
Table 58. Middle East, Africa, and Latin America Digital Games Market Size by Application (2019-2024) & (US$ Million)
Table 59. Middle East, Africa, and Latin America Digital Games Market Size by Application (2025-2030) & (US$ Million)
Table 60. Middle East, Africa, and Latin America Digital Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 61. Middle East, Africa, and Latin America Digital Games Market Size by Country (2019-2024) & (US$ Million)
Table 62. Middle East, Africa, and Latin America Digital Games Market Size by Country (2025-2030) & (US$ Million)
Table 63. Behavior Interactive Company Details
Table 64. Behavior Interactive Business Overview
Table 65. Behavior Interactive Digital Games Product
Table 66. Behavior Interactive Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 67. Behavior Interactive Recent Developments
Table 68. Activision Blizzard Company Details
Table 69. Activision Blizzard Business Overview
Table 70. Activision Blizzard Digital Games Product
Table 71. Activision Blizzard Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 72. Activision Blizzard Recent Developments
Table 73. Asobo Studio Company Details
Table 74. Asobo Studio Business Overview
Table 75. Asobo Studio Digital Games Product
Table 76. Asobo Studio Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 77. Asobo Studio Recent Developments
Table 78. CCP Company Details
Table 79. CCP Business Overview
Table 80. CCP Digital Games Product
Table 81. CCP Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 82. CCP Recent Developments
Table 83. Changyou Company Details
Table 84. Changyou Business Overview
Table 85. Changyou Digital Games Product
Table 86. Changyou Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 87. Changyou Recent Developments
Table 88. Cryptic Studios Company Details
Table 89. Cryptic Studios Business Overview
Table 90. Cryptic Studios Digital Games Product
Table 91. Cryptic Studios Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 92. Cryptic Studios Recent Developments
Table 93. 4A Games Company Details
Table 94. 4A Games Business Overview
Table 95. 4A Games Digital Games Product
Table 96. 4A Games Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 97. 4A Games Recent Developments
Table 98. GameHouse Company Details
Table 99. GameHouse Business Overview
Table 100. GameHouse Digital Games Product
Table 101. GameHouse Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 102. GameHouse Recent Developments
Table 103. Electronic Arts Company Details
Table 104. Electronic Arts Business Overview
Table 105. Electronic Arts Digital Games Product
Table 106. Electronic Arts Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 107. Electronic Arts Recent Developments
Table 108. Gamelion Company Details
Table 109. Gamelion Business Overview
Table 110. Gamelion Digital Games Product
Table 111. Gamelion Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 112. Gamelion Recent Developments
Table 113. Konami Company Details
Table 114. Konami Business Overview
Table 115. Konami Digital Games Product
Table 116. Konami Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 117. Konami Recent Developments
Table 118. Microsoft Company Details
Table 119. Microsoft Business Overview
Table 120. Microsoft Digital Games Product
Table 121. Microsoft Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 122. Microsoft Recent Developments
Table 123. Nexon Company Details
Table 124. Nexon Business Overview
Table 125. Nexon Digital Games Product
Table 126. Nexon Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 127. Nexon Recent Developments
Table 128. Rovio Entertainment Company Details
Table 129. Rovio Entertainment Business Overview
Table 130. Rovio Entertainment Digital Games Product
Table 131. Rovio Entertainment Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 132. Rovio Entertainment Recent Developments
Table 133. Ubisoft Entertainment Company Details
Table 134. Ubisoft Entertainment Business Overview
Table 135. Ubisoft Entertainment Digital Games Product
Table 136. Ubisoft Entertainment Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 137. Ubisoft Entertainment Recent Developments
Table 138. Warner Bros Company Details
Table 139. Warner Bros Business Overview
Table 140. Warner Bros Digital Games Product
Table 141. Warner Bros Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 142. Warner Bros Recent Developments
Table 143. The Lego Company Details
Table 144. The Lego Business Overview
Table 145. The Lego Digital Games Product
Table 146. The Lego Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 147. The Lego Recent Developments
Table 148. GungHo Entertainment Company Details
Table 149. GungHo Entertainment Business Overview
Table 150. GungHo Entertainment Digital Games Product
Table 151. GungHo Entertainment Revenue in Digital Games Business (2019-2024) & (US$ Million)
Table 152. GungHo Entertainment Recent Developments
Table 153. Research Programs/Design for This Report
Table 154. Key Data Information from Secondary Sources
Table 155. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Digital Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
Figure 2. Global Digital Games Market Share by Type: 2023 VS 2030
Figure 3. Digital Features
Figure 4. Physical Features
Figure 5. Global Digital Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
Figure 6. Global Digital Games Market Share by Application: 2023 VS 2030
Figure 7. Private Case Studies
Figure 8. Commercial Case Studies
Figure 9. Digital Games Report Years Considered
Figure 10. Global Digital Games Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 11. Global Digital Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 12. Global Digital Games Market Share by Region: 2023 VS 2030
Figure 13. Global Digital Games Market Share by Players in 2023
Figure 14. Global Top Digital Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Games as of 2023)
Figure 15. The Top 10 and 5 Players Market Share by Digital Games Revenue in 2023
Figure 16. North America Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 17. North America Digital Games Market Share by Type (2019-2030)
Figure 18. North America Digital Games Market Share by Application (2019-2030)
Figure 19. North America Digital Games Market Share by Country (2019-2030)
Figure 20. United States Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Canada Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe Digital Games Market Size YoY (2019-2030) & (US$ Million)
Figure 23. Europe Digital Games Market Share by Type (2019-2030)
Figure 24. Europe Digital Games Market Share by Application (2019-2030)
Figure 25. Europe Digital Games Market Share by Country (2019-2030)
Figure 26. Germany Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. France Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. U.K. Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Italy Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Russia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Nordic Countries Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. China Digital Games Market Size YoY (2019-2030) & (US$ Million)
Figure 33. China Digital Games Market Share by Type (2019-2030)
Figure 34. China Digital Games Market Share by Application (2019-2030)
Figure 35. Asia Digital Games Market Size YoY (2019-2030) & (US$ Million)
Figure 36. Asia Digital Games Market Share by Type (2019-2030)
Figure 37. Asia Digital Games Market Share by Application (2019-2030)
Figure 38. Asia Digital Games Market Share by Region (2019-2030)
Figure 39. Japan Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. South Korea Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. China Taiwan Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Southeast Asia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. India Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Australia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Middle East, Africa, and Latin America Digital Games Market Size YoY (2019-2030) & (US$ Million)
Figure 46. Middle East, Africa, and Latin America Digital Games Market Share by Type (2019-2030)
Figure 47. Middle East, Africa, and Latin America Digital Games Market Share by Application (2019-2030)
Figure 48. Middle East, Africa, and Latin America Digital Games Market Share by Country (2019-2030)
Figure 49. Brazil Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 50. Mexico Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 51. Turkey Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 52. Saudi Arabia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 53. Israel Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 54. GCC Countries Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 55. Behavior Interactive Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 56. Activision Blizzard Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 57. Asobo Studio Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 58. CCP Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 59. Changyou Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 60. Cryptic Studios Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 61. 4A Games Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 62. GameHouse Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 63. Electronic Arts Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 64. Gamelion Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 65. Konami Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 66. Microsoft Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 67. Nexon Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 68. Rovio Entertainment Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 69. Ubisoft Entertainment Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 70. Warner Bros Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 71. The Lego Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 72. GungHo Entertainment Revenue Growth Rate in Digital Games Business (2019-2024)
Figure 73. Bottom-up and Top-down Approaches for This Report
Figure 74. Data Triangulation
Figure 75. Key Executives Interviewed
► Intelligent insights to take informed business decisions.
► Qualitative and quantitative analysis of the market.
► Market size and forecasts from 2024 to 2030.
► Opportunities for expansion and in-depth market analysis.
► Segmentation and regional revenue forecasts.
► Analysis of the market share and competitive landscape.
► Strategic recommendations for future growth.
► A comprehensive market research report in PDF or PPT formats.
► Access to our analysts to learn more about the report and get answers to your specific business questions.
► The option to customize the report to meet your specific needs, such as adding more countries or regions or developing abusiness case to launch a new product.