Global Digital Games Market Size, Share, Competitive Analysis, Key Players, Growth Drivers, Trends, Opportunities, Revenue Analysis, and Demand Forecast to 2032

Global Digital Games Market Size, Share, Competitive Analysis, Key Players, Growth Drivers, Trends, Opportunities, Revenue Analysis, and Demand Forecast to 2032
Report Category: Consumer Goods
SKU: PMR-76201  Published Date: 2024-08-12   Pages:177   Delivery Format:


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PMR Research.

Market Executive Summary

A video game is an electronic game that includes a video device for human interaction with the user interface of the game. PC monitor, mobile display and TV are used as a video device. The electronic systems used to play video games are known as platforms. Different platforms include PCs, consoles, TVs, mobile devices and others. Different types of games are available for different gaming platforms. The video games are available in two formats include digital and physical.  The physical format is the one in which the game is played with the use of physical disc. While digital format is the one in which the game is played after downloading and requires no physical disc to play.

Market Analysis and Insights: Global Digital Games Market

The global Digital Games market is projected to grow from US$ 225580 million in 2024 to US$ 560190 million by 2030, at a Compound Annual Growth Rate (CAGR) of 16.4% during the forecast period.

Increasing number of gamers, rising disposable income and technology innovation are some of the major driving force for digital games market. The number of active game players is increasing globally. According to a research done by an independent research firm in the 110 largest countries in the world, in 2013 around 18.75% of the population is active game players and 2.4 billion are internet users. In addition, China alone has 180 million active game players which are almost equivalent to the number of active game players in the Western Europe.  Increasing disposable income in the developing countries such as India and China is expected to fuel the growth rate of digital games market. Increasing disposable income allows the customer to spend more money.

Report Covers:

This report presents an overview of global market for Digital Games market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. 

This report researches the key producers of Digital Games, also provides the revenue of main regions and countries.  of the upcoming market potential for Digital Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Digital Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Digital Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Digital Games revenue, projected growth trends, production technology, application and end-user industry.

Descriptive company profiles of the major global players, including Behavior Interactive, Activision Blizzard, Asobo Studio, CCP, Changyou, Cryptic Studios, 4A Games, GameHouse and Electronic Arts, etc.

Market Segmentation

Global Digital Games Companies Covered

Behavior Interactive
, Activision Blizzard, Asobo Studio, CCP, Changyou, Cryptic Studios, 4A Games, GameHouse, Electronic Arts, Gamelion, Konami, Microsoft, Nexon, Rovio Entertainment, Ubisoft Entertainment, Warner Bros, The Lego, GungHo Entertainment

Global Digital Games Market, by Region

North America (U.S., Canada, Mexico)

Europe (Germany, France, UK, Italy, etc.)

Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)

South America (Brazil, etc.)

Middle East and Africa (Turkey, GCC Countries, Africa, etc.)

Global Digital Games Market, Segment by Type

Digital

Physical

Global Digital Games Market, Segment by Application

Private

Commercial

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Revenue of Digital Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Digital Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.

Chapter 7: Europe by Type, by Application and by country, revenue for each segment.

Chapter 8: China by Type, and by Application, revenue for each segment.

Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.

Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.

Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Digital Games revenue, gross margin, and recent development, etc.

Chapter 12: Analyst's Viewpoints/Conclusions



Table of Contents

 1 Report Overview

    1.1 Study Scope

    1.2 Market Analysis by Type

        1.2.1 Global Digital Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030

        1.2.2 Digital

        1.2.3 Physical

    1.3 Market by Application

        1.3.1 Global Digital Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030

        1.3.2 Private

        1.3.3 Commercial

    1.4 Assumptions and Limitations

    1.5 Study Objectives

    1.6 Years Considered

 2 Global Growth Trends

    2.1 Global Digital Games Market Perspective (2019-2030)

    2.2 Global Digital Games Growth Trends by Region

        2.2.1 Digital Games Market Size by Region: 2019 VS 2023 VS 2030

        2.2.2 Digital Games Historic Market Size by Region (2019-2024)

        2.2.3 Digital Games Forecasted Market Size by Region (2025-2030)

    2.3 Digital Games Market Dynamics

        2.3.1 Digital Games Industry Trends

        2.3.2 Digital Games Market Drivers

        2.3.3 Digital Games Market Challenges

        2.3.4 Digital Games Market Restraints

 3 Competition Landscape by Key Players

    3.1 Global Revenue Digital Games by Players

        3.1.1 Global Digital Games Revenue by Players (2019-2024)

        3.1.2 Global Digital Games Revenue Market Share by Players (2019-2024)

    3.2 Global Digital Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)

    3.3 Global Key Players of Digital Games, Ranking by Revenue, 2022 VS 2023 VS 2024

    3.4 Global Digital Games Market Concentration Ratio

        3.4.1 Global Digital Games Market Concentration Ratio (CR5 and HHI)

        3.4.2 Global Top 10 and Top 5 Companies by Digital Games Revenue in 2023

    3.5 Global Key Players of Digital Games Head office and Area Served

    3.6 Global Key Players of Digital Games, Product and Application

    3.7 Global Key Players of Digital Games, Date of Enter into This Industry

    3.8 Mergers & Acquisitions, Expansion Plans

 4 Digital Games Breakdown Data by Type

    4.1 Global Digital Games Historic Market Size by Type (2019-2024)

    4.2 Global Digital Games Forecasted Market Size by Type (2025-2030)

 5 Digital Games Breakdown Data by Application

    5.1 Global Digital Games Historic Market Size by Application (2019-2024)

    5.2 Global Digital Games Forecasted Market Size by Application (2025-2030)

 6 North America

    6.1 North America Digital Games Market Size (2019-2030)

    6.2 North America Digital Games Market Size by Type

        6.2.1 North America Digital Games Market Size by Type (2019-2024)

        6.2.2 North America Digital Games Market Size by Type (2025-2030)

        6.2.3 North America Digital Games Market Share by Type (2019-2030)

    6.3 North America Digital Games Market Size by Application

        6.3.1 North America Digital Games Market Size by Application (2019-2024)

        6.3.2 North America Digital Games Market Size by Application (2025-2030)

        6.3.3 North America Digital Games Market Share by Application (2019-2030)

    6.4 North America Digital Games Market Size by Country

        6.4.1 North America Digital Games Market Size by Country: 2019 VS 2023 VS 2030

        6.4.2 North America Digital Games Market Size by Country (2019-2024)

        6.4.3 North America Digital Games Market Size by Country (2025-2030)

        6.4.4 U.S.

        6.4.5 Canada

 7 Europe

    7.1 Europe Digital Games Market Size (2019-2030)

    7.2 Europe Digital Games Market Size by Type

        7.2.1 Europe Digital Games Market Size by Type (2019-2024)

        7.2.2 Europe Digital Games Market Size by Type (2025-2030)

        7.2.3 Europe Digital Games Market Share by Type (2019-2030)

    7.3 Europe Digital Games Market Size by Application

        7.3.1 Europe Digital Games Market Size by Application (2019-2024)

        7.3.2 Europe Digital Games Market Size by Application (2025-2030)

        7.3.3 Europe Digital Games Market Share by Application (2019-2030)

    7.4 Europe Digital Games Market Size by Country

        7.4.1 Europe Digital Games Market Size by Country: 2019 VS 2023 VS 2030

        7.4.2 Europe Digital Games Market Size by Country (2019-2024)

        7.4.3 Europe Digital Games Market Size by Country (2025-2030)

        7.4.3 Germany

        7.4.4 France

        7.4.5 U.K.

        7.4.6 Italy

        7.4.7 Russia

        7.4.8 Nordic Countries

 8 China

    8.1 China Digital Games Market Size (2019-2030)

    8.2 China Digital Games Market Size by Type

        8.2.1 China Digital Games Market Size by Type (2019-2024)

        8.2.2 China Digital Games Market Size by Type (2025-2030)

        8.2.3 China Digital Games Market Share by Type (2019-2030)

    8.3 China Digital Games Market Size by Application

        8.3.1 China Digital Games Market Size by Application (2019-2024)

        8.3.2 China Digital Games Market Size by Application (2025-2030)

        8.3.3 China Digital Games Market Share by Application (2019-2030)

 9 Asia (excluding China)

    9.1 Asia Digital Games Market Size (2019-2030)

    9.2 Asia Digital Games Market Size by Type

        9.2.1 Asia Digital Games Market Size by Type (2019-2024)

        9.2.2 Asia Digital Games Market Size by Type (2025-2030)

        9.2.3 Asia Digital Games Market Share by Type (2019-2030)

    9.3 Asia Digital Games Market Size by Application

        9.3.1 Asia Digital Games Market Size by Application (2019-2024)

        9.3.2 Asia Digital Games Market Size by Application (2025-2030)

        9.3.3 Asia Digital Games Market Share by Application (2019-2030)

    9.4 Asia Digital Games Market Size by Region

        9.4.1 Asia Digital Games Market Size by Region: 2019 VS 2023 VS 2030

        9.4.2 Asia Digital Games Market Size by Region (2019-2024)

        9.4.3 Asia Digital Games Market Size by Region (2025-2030)

        9.4.4 Japan

        9.4.5 South Korea

        9.4.6 China Taiwan

        9.4.7 Southeast Asia

        9.4.8 India

        9.4.9 Australia

 10 Middle East, Africa, and Latin America

    10.1 Middle East, Africa, and Latin America Digital Games Market Size (2019-2030)

    10.2 Middle East, Africa, and Latin America Digital Games Market Size by Type

        10.2.1 Middle East, Africa, and Latin America Digital Games Market Size by Type (2019-2024)

        10.2.2 Middle East, Africa, and Latin America Digital Games Market Size by Type (2025-2030)

        10.2.3 Middle East, Africa, and Latin America Digital Games Market Share by Type (2019-2030)

    10.3 Middle East, Africa, and Latin America Digital Games Market Size by Application

        10.3.1 Middle East, Africa, and Latin America Digital Games Market Size by Application (2019-2024)

        10.3.2 Middle East, Africa, and Latin America Digital Games Market Size by Application (2025-2030)

        10.3.3 Middle East, Africa, and Latin America Digital Games Market Share by Application (2019-2030)

    10.4 Middle East, Africa, and Latin America Digital Games Market Size by Country

        10.4.1 Middle East, Africa, and Latin America Digital Games Market Size by Country: 2019 VS 2023 VS 2030

        10.4.2 Middle East, Africa, and Latin America Digital Games Market Size by Country (2019-2024)

        10.4.3 Middle East, Africa, and Latin America Digital Games Market Size by Country (2025-2030)

        10.4.4 Brazil

        10.4.5 Mexico

        10.4.6 Turkey

        10.4.7 Saudi Arabia

        10.4.8 Israel

        10.4.9 GCC Countries

 11 Key Players Profiles

    11.1 Behavior Interactive

        11.1.1 Behavior Interactive Company Details

        11.1.2 Behavior Interactive Business Overview

        11.1.3 Behavior Interactive Digital Games Introduction

        11.1.4 Behavior Interactive Revenue in Digital Games Business (2019-2024)

        11.1.5 Behavior Interactive Recent Developments

    11.2 Activision Blizzard

        11.2.1 Activision Blizzard Company Details

        11.2.2 Activision Blizzard Business Overview

        11.2.3 Activision Blizzard Digital Games Introduction

        11.2.4 Activision Blizzard Revenue in Digital Games Business (2019-2024)

        11.2.5 Activision Blizzard Recent Developments

    11.3 Asobo Studio

        11.3.1 Asobo Studio Company Details

        11.3.2 Asobo Studio Business Overview

        11.3.3 Asobo Studio Digital Games Introduction

        11.3.4 Asobo Studio Revenue in Digital Games Business (2019-2024)

        11.3.5 Asobo Studio Recent Developments

    11.4 CCP

        11.4.1 CCP Company Details

        11.4.2 CCP Business Overview

        11.4.3 CCP Digital Games Introduction

        11.4.4 CCP Revenue in Digital Games Business (2019-2024)

        11.4.5 CCP Recent Developments

    11.5 Changyou

        11.5.1 Changyou Company Details

        11.5.2 Changyou Business Overview

        11.5.3 Changyou Digital Games Introduction

        11.5.4 Changyou Revenue in Digital Games Business (2019-2024)

        11.5.5 Changyou Recent Developments

    11.6 Cryptic Studios

        11.6.1 Cryptic Studios Company Details

        11.6.2 Cryptic Studios Business Overview

        11.6.3 Cryptic Studios Digital Games Introduction

        11.6.4 Cryptic Studios Revenue in Digital Games Business (2019-2024)

        11.6.5 Cryptic Studios Recent Developments

    11.7 4A Games

        11.7.1 4A Games Company Details

        11.7.2 4A Games Business Overview

        11.7.3 4A Games Digital Games Introduction

        11.7.4 4A Games Revenue in Digital Games Business (2019-2024)

        11.7.5 4A Games Recent Developments

    11.8 GameHouse

        11.8.1 GameHouse Company Details

        11.8.2 GameHouse Business Overview

        11.8.3 GameHouse Digital Games Introduction

        11.8.4 GameHouse Revenue in Digital Games Business (2019-2024)

        11.8.5 GameHouse Recent Developments

    11.9 Electronic Arts

        11.9.1 Electronic Arts Company Details

        11.9.2 Electronic Arts Business Overview

        11.9.3 Electronic Arts Digital Games Introduction

        11.9.4 Electronic Arts Revenue in Digital Games Business (2019-2024)

        11.9.5 Electronic Arts Recent Developments

    11.10 Gamelion

        11.10.1 Gamelion Company Details

        11.10.2 Gamelion Business Overview

        11.10.3 Gamelion Digital Games Introduction

        11.10.4 Gamelion Revenue in Digital Games Business (2019-2024)

        11.10.5 Gamelion Recent Developments

    11.11 Konami

        11.11.1 Konami Company Details

        11.11.2 Konami Business Overview

        11.11.3 Konami Digital Games Introduction

        11.11.4 Konami Revenue in Digital Games Business (2019-2024)

        11.11.5 Konami Recent Developments

    11.12 Microsoft

        11.12.1 Microsoft Company Details

        11.12.2 Microsoft Business Overview

        11.12.3 Microsoft Digital Games Introduction

        11.12.4 Microsoft Revenue in Digital Games Business (2019-2024)

        11.12.5 Microsoft Recent Developments

    11.13 Nexon

        11.13.1 Nexon Company Details

        11.13.2 Nexon Business Overview

        11.13.3 Nexon Digital Games Introduction

        11.13.4 Nexon Revenue in Digital Games Business (2019-2024)

        11.13.5 Nexon Recent Developments

    11.14 Rovio Entertainment

        11.14.1 Rovio Entertainment Company Details

        11.14.2 Rovio Entertainment Business Overview

        11.14.3 Rovio Entertainment Digital Games Introduction

        11.14.4 Rovio Entertainment Revenue in Digital Games Business (2019-2024)

        11.14.5 Rovio Entertainment Recent Developments

    11.15 Ubisoft Entertainment

        11.15.1 Ubisoft Entertainment Company Details

        11.15.2 Ubisoft Entertainment Business Overview

        11.15.3 Ubisoft Entertainment Digital Games Introduction

        11.15.4 Ubisoft Entertainment Revenue in Digital Games Business (2019-2024)

        11.15.5 Ubisoft Entertainment Recent Developments

    11.16 Warner Bros

        11.16.1 Warner Bros Company Details

        11.16.2 Warner Bros Business Overview

        11.16.3 Warner Bros Digital Games Introduction

        11.16.4 Warner Bros Revenue in Digital Games Business (2019-2024)

        11.16.5 Warner Bros Recent Developments

    11.17 The Lego

        11.17.1 The Lego Company Details

        11.17.2 The Lego Business Overview

        11.17.3 The Lego Digital Games Introduction

        11.17.4 The Lego Revenue in Digital Games Business (2019-2024)

        11.17.5 The Lego Recent Developments

    11.18 GungHo Entertainment

        11.18.1 GungHo Entertainment Company Details

        11.18.2 GungHo Entertainment Business Overview

        11.18.3 GungHo Entertainment Digital Games Introduction

        11.18.4 GungHo Entertainment Revenue in Digital Games Business (2019-2024)

        11.18.5 GungHo Entertainment Recent Developments

 12 Analyst's Viewpoints/Conclusions

 13 Appendix

    13.1 Research Methodology

        13.1.1 Methodology/Research Approach

        13.1.2 Data Source

    13.2 Disclaimer

    13.3 Author Details



List of Figures

List of Tables

    Table 1. Global Digital Games Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030

    Table 2. Key Players of Digital

    Table 3. Key Players of Physical

    Table 4. Global Digital Games Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030

    Table 5. Global Digital Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030

    Table 6. Global Digital Games Market Size by Region (2019-2024) & (US$ Million)

    Table 7. Global Digital Games Market Share by Region (2019-2024)

    Table 8. Global Digital Games Forecasted Market Size by Region (2025-2030) & (US$ Million)

    Table 9. Global Digital Games Market Share by Region (2025-2030)

    Table 10. Digital Games Market Trends

    Table 11. Digital Games Market Drivers

    Table 12. Digital Games Market Challenges

    Table 13. Digital Games Market Restraints

    Table 14. Global Digital Games Revenue by Players (2019-2024) & (US$ Million)

    Table 15. Global Digital Games Revenue Share by Players (2019-2024)

    Table 16. Global Top Digital Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Games as of 2023)

    Table 17. Global Digital Games Industry Ranking 2022 VS 2023 VS 2024

    Table 18. Global 5 Largest Players Market Share by Digital Games Revenue (CR5 and HHI) & (2019-2024)

    Table 19. Global Key Players of Digital Games, Headquarters and Area Served

    Table 20. Global Key Players of Digital Games, Product and Application

    Table 21. Global Key Players of Digital Games, Product and Application

    Table 22. Mergers & Acquisitions, Expansion Plans

    Table 23. Global Digital Games Market Size by Type (2019-2024) & (US$ Million)

    Table 24. Global Digital Games Revenue Market Share by Type (2019-2024)

    Table 25. Global Digital Games Forecasted Market Size by Type (2025-2030) & (US$ Million)

    Table 26. Global Digital Games Revenue Market Share by Type (2025-2030)

    Table 27. Global Digital Games Market Size by Application (2019-2024) & (US$ Million)

    Table 28. Global Digital Games Revenue Share by Application (2019-2024)

    Table 29. Global Digital Games Forecasted Market Size by Application (2025-2030) & (US$ Million)

    Table 30. Global Digital Games Revenue Share by Application (2025-2030)

    Table 31. North America Digital Games Market Size by Type (2019-2024) & (US$ Million)

    Table 32. North America Digital Games Market Size by Type (2025-2030) & (US$ Million)

    Table 33. North America Digital Games Market Size by Application (2019-2024) & (US$ Million)

    Table 34. North America Digital Games Market Size by Application (2025-2030) & (US$ Million)

    Table 35. North America Digital Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030

    Table 36. North America Digital Games Market Size by Country (2019-2024) & (US$ Million)

    Table 37. North America Digital Games Market Size by Country (2025-2030) & (US$ Million)

    Table 38. Europe Digital Games Market Size by Type (2019-2024) & (US$ Million)

    Table 39. Europe Digital Games Market Size by Type (2025-2030) & (US$ Million)

    Table 40. Europe Digital Games Market Size by Application (2019-2024) & (US$ Million)

    Table 41. Europe Digital Games Market Size by Application (2025-2030) & (US$ Million)

    Table 42. Europe Digital Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030

    Table 43. Europe Digital Games Market Size by Country (2019-2024) & (US$ Million)

    Table 44. Europe Digital Games Market Size by Country (2025-2030) & (US$ Million)

    Table 45. China Digital Games Market Size by Type (2019-2024) & (US$ Million)

    Table 46. China Digital Games Market Size by Type (2025-2030) & (US$ Million)

    Table 47. China Digital Games Market Size by Application (2019-2024) & (US$ Million)

    Table 48. China Digital Games Market Size by Application (2025-2030) & (US$ Million)

    Table 49. Asia Digital Games Market Size by Type (2019-2024) & (US$ Million)

    Table 50. Asia Digital Games Market Size by Type (2025-2030) & (US$ Million)

    Table 51. Asia Digital Games Market Size by Application (2019-2024) & (US$ Million)

    Table 52. Asia Digital Games Market Size by Application (2025-2030) & (US$ Million)

    Table 53. Asia Digital Games Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030

    Table 54. Asia Digital Games Market Size by Region (2019-2024) & (US$ Million)

    Table 55. Asia Digital Games Market Size by Region (2025-2030) & (US$ Million)

    Table 56. Middle East, Africa, and Latin America Digital Games Market Size by Type (2019-2024) & (US$ Million)

    Table 57. Middle East, Africa, and Latin America Digital Games Market Size by Type (2025-2030) & (US$ Million)

    Table 58. Middle East, Africa, and Latin America Digital Games Market Size by Application (2019-2024) & (US$ Million)

    Table 59. Middle East, Africa, and Latin America Digital Games Market Size by Application (2025-2030) & (US$ Million)

    Table 60. Middle East, Africa, and Latin America Digital Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030

    Table 61. Middle East, Africa, and Latin America Digital Games Market Size by Country (2019-2024) & (US$ Million)

    Table 62. Middle East, Africa, and Latin America Digital Games Market Size by Country (2025-2030) & (US$ Million)

    Table 63. Behavior Interactive Company Details

    Table 64. Behavior Interactive Business Overview

    Table 65. Behavior Interactive Digital Games Product

    Table 66. Behavior Interactive Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 67. Behavior Interactive Recent Developments

    Table 68. Activision Blizzard Company Details

    Table 69. Activision Blizzard Business Overview

    Table 70. Activision Blizzard Digital Games Product

    Table 71. Activision Blizzard Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 72. Activision Blizzard Recent Developments

    Table 73. Asobo Studio Company Details

    Table 74. Asobo Studio Business Overview

    Table 75. Asobo Studio Digital Games Product

    Table 76. Asobo Studio Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 77. Asobo Studio Recent Developments

    Table 78. CCP Company Details

    Table 79. CCP Business Overview

    Table 80. CCP Digital Games Product

    Table 81. CCP Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 82. CCP Recent Developments

    Table 83. Changyou Company Details

    Table 84. Changyou Business Overview

    Table 85. Changyou Digital Games Product

    Table 86. Changyou Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 87. Changyou Recent Developments

    Table 88. Cryptic Studios Company Details

    Table 89. Cryptic Studios Business Overview

    Table 90. Cryptic Studios Digital Games Product

    Table 91. Cryptic Studios Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 92. Cryptic Studios Recent Developments

    Table 93. 4A Games Company Details

    Table 94. 4A Games Business Overview

    Table 95. 4A Games Digital Games Product

    Table 96. 4A Games Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 97. 4A Games Recent Developments

    Table 98. GameHouse Company Details

    Table 99. GameHouse Business Overview

    Table 100. GameHouse Digital Games Product

    Table 101. GameHouse Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 102. GameHouse Recent Developments

    Table 103. Electronic Arts Company Details

    Table 104. Electronic Arts Business Overview

    Table 105. Electronic Arts Digital Games Product

    Table 106. Electronic Arts Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 107. Electronic Arts Recent Developments

    Table 108. Gamelion Company Details

    Table 109. Gamelion Business Overview

    Table 110. Gamelion Digital Games Product

    Table 111. Gamelion Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 112. Gamelion Recent Developments

    Table 113. Konami Company Details

    Table 114. Konami Business Overview

    Table 115. Konami Digital Games Product

    Table 116. Konami Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 117. Konami Recent Developments

    Table 118. Microsoft Company Details

    Table 119. Microsoft Business Overview

    Table 120. Microsoft Digital Games Product

    Table 121. Microsoft Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 122. Microsoft Recent Developments

    Table 123. Nexon Company Details

    Table 124. Nexon Business Overview

    Table 125. Nexon Digital Games Product

    Table 126. Nexon Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 127. Nexon Recent Developments

    Table 128. Rovio Entertainment Company Details

    Table 129. Rovio Entertainment Business Overview

    Table 130. Rovio Entertainment Digital Games Product

    Table 131. Rovio Entertainment Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 132. Rovio Entertainment Recent Developments

    Table 133. Ubisoft Entertainment Company Details

    Table 134. Ubisoft Entertainment Business Overview

    Table 135. Ubisoft Entertainment Digital Games Product

    Table 136. Ubisoft Entertainment Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 137. Ubisoft Entertainment Recent Developments

    Table 138. Warner Bros Company Details

    Table 139. Warner Bros Business Overview

    Table 140. Warner Bros Digital Games Product

    Table 141. Warner Bros Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 142. Warner Bros Recent Developments

    Table 143. The Lego Company Details

    Table 144. The Lego Business Overview

    Table 145. The Lego Digital Games Product

    Table 146. The Lego Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 147. The Lego Recent Developments

    Table 148. GungHo Entertainment Company Details

    Table 149. GungHo Entertainment Business Overview

    Table 150. GungHo Entertainment Digital Games Product

    Table 151. GungHo Entertainment Revenue in Digital Games Business (2019-2024) & (US$ Million)

    Table 152. GungHo Entertainment Recent Developments

    Table 153. Research Programs/Design for This Report

    Table 154. Key Data Information from Secondary Sources

    Table 155. Key Data Information from Primary Sources

List of Figures

    Figure 1. Global Digital Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)

    Figure 2. Global Digital Games Market Share by Type: 2023 VS 2030

    Figure 3. Digital Features

    Figure 4. Physical Features

    Figure 5. Global Digital Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)

    Figure 6. Global Digital Games Market Share by Application: 2023 VS 2030

    Figure 7. Private Case Studies

    Figure 8. Commercial Case Studies

    Figure 9. Digital Games Report Years Considered

    Figure 10. Global Digital Games Market Size (US$ Million), Year-over-Year: 2019-2030

    Figure 11. Global Digital Games Market Size, (US$ Million), 2019 VS 2023 VS 2030

    Figure 12. Global Digital Games Market Share by Region: 2023 VS 2030

    Figure 13. Global Digital Games Market Share by Players in 2023

    Figure 14. Global Top Digital Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Games as of 2023)

    Figure 15. The Top 10 and 5 Players Market Share by Digital Games Revenue in 2023

    Figure 16. North America Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 17. North America Digital Games Market Share by Type (2019-2030)

    Figure 18. North America Digital Games Market Share by Application (2019-2030)

    Figure 19. North America Digital Games Market Share by Country (2019-2030)

    Figure 20. United States Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 21. Canada Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 22. Europe Digital Games Market Size YoY (2019-2030) & (US$ Million)

    Figure 23. Europe Digital Games Market Share by Type (2019-2030)

    Figure 24. Europe Digital Games Market Share by Application (2019-2030)

    Figure 25. Europe Digital Games Market Share by Country (2019-2030)

    Figure 26. Germany Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 27. France Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 28. U.K. Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 29. Italy Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 30. Russia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 31. Nordic Countries Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 32. China Digital Games Market Size YoY (2019-2030) & (US$ Million)

    Figure 33. China Digital Games Market Share by Type (2019-2030)

    Figure 34. China Digital Games Market Share by Application (2019-2030)

    Figure 35. Asia Digital Games Market Size YoY (2019-2030) & (US$ Million)

    Figure 36. Asia Digital Games Market Share by Type (2019-2030)

    Figure 37. Asia Digital Games Market Share by Application (2019-2030)

    Figure 38. Asia Digital Games Market Share by Region (2019-2030)

    Figure 39. Japan Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 40. South Korea Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 41. China Taiwan Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 42. Southeast Asia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 43. India Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 44. Australia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 45. Middle East, Africa, and Latin America Digital Games Market Size YoY (2019-2030) & (US$ Million)

    Figure 46. Middle East, Africa, and Latin America Digital Games Market Share by Type (2019-2030)

    Figure 47. Middle East, Africa, and Latin America Digital Games Market Share by Application (2019-2030)

    Figure 48. Middle East, Africa, and Latin America Digital Games Market Share by Country (2019-2030)

    Figure 49. Brazil Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 50. Mexico Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 51. Turkey Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 52. Saudi Arabia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 53. Israel Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 54. GCC Countries Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)

    Figure 55. Behavior Interactive Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 56. Activision Blizzard Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 57. Asobo Studio Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 58. CCP Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 59. Changyou Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 60. Cryptic Studios Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 61. 4A Games Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 62. GameHouse Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 63. Electronic Arts Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 64. Gamelion Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 65. Konami Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 66. Microsoft Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 67. Nexon Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 68. Rovio Entertainment Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 69. Ubisoft Entertainment Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 70. Warner Bros Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 71. The Lego Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 72. GungHo Entertainment Revenue Growth Rate in Digital Games Business (2019-2024)

    Figure 73. Bottom-up and Top-down Approaches for This Report

    Figure 74. Data Triangulation

    Figure 75. Key Executives Interviewed


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