The Esports Education Industry is a rapidly growing sector that focuses on developing educational programs, training, and resources related to electronic sports (esports). It encompasses a wide range of activities aimed at preparing individuals for careers in the esports ecosystem, including professional gaming, team management, event organization, content creation, marketing, and esports-related technology.
The global market for Esports Education was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for Esports Education was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Esports Education was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Esports Education was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Esports Education include eFuse, Gamer Sensei, ECA, NASEF, UCI Esports, TESports, Hero Academy, CEEDA, Full Sail University, ESL Academy, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
The Esports Education market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports Education.
Market Segmentation
Global Esports Education Companies Covered
eFuse, Gamer Sensei, ECA, NASEF, UCI Esports, TESports, Hero Academy, CEEDA, Full Sail University, ESL Academy, EPA, XP League, 1HP, Uconnect Esports, Learn2Esport, Ggtech, Chaojing Education, Perfect World Education, Zhejiang Wangjing Education, Taidu Intelligent Technology
Global Esports Education Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Esports Education Market, Segment by Type
Online Teaching
Offline Teaching
Global Esports Education Market, Segment by Application
Professional Gaming
Non-Professional Gamer
Others
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Esports Education company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Esports Education in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Esports Education in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Esports Education Product Introduction
1.2 Global Esports Education Market Size Forecast (2019-2030)
1.3 Esports Education Market Trends & Drivers
1.3.1 Esports Education Industry Trends
1.3.2 Esports Education Market Drivers & Opportunity
1.3.3 Esports Education Market Challenges
1.3.4 Esports Education Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Esports Education Players Revenue Ranking (2023)
2.2 Global Esports Education Revenue by Company (2019-2024)
2.3 Key Companies Esports Education Manufacturing Base Distribution and Headquarters
2.4 Key Companies Esports Education Product Offered
2.5 Key Companies Time to Begin Mass Production of Esports Education
2.6 Esports Education Market Competitive Analysis
2.6.1 Esports Education Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Esports Education Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports Education as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Online Teaching
3.1.2 Offline Teaching
3.2 Global Esports Education Sales Value by Type
3.2.1 Global Esports Education Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Esports Education Sales Value, by Type (2019-2030)
3.2.3 Global Esports Education Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Professional Gaming
4.1.2 Non-Professional Gamer
4.1.3 Others
4.2 Global Esports Education Sales Value by Application
4.2.1 Global Esports Education Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Esports Education Sales Value, by Application (2019-2030)
4.2.3 Global Esports Education Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Esports Education Sales Value by Region
5.1.1 Global Esports Education Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Esports Education Sales Value by Region (2019-2024)
5.1.3 Global Esports Education Sales Value by Region (2025-2030)
5.1.4 Global Esports Education Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Esports Education Sales Value, 2019-2030
5.2.2 North America Esports Education Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Esports Education Sales Value, 2019-2030
5.3.2 Europe Esports Education Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Esports Education Sales Value, 2019-2030
5.4.2 Asia Pacific Esports Education Sales Value by Region (%), 2023 VS 2030
5.5 South America
5.5.1 South America Esports Education Sales Value, 2019-2030
5.5.2 South America Esports Education Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Esports Education Sales Value, 2019-2030
5.6.2 Middle East & Africa Esports Education Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Esports Education Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Esports Education Sales Value, 2019-2030
6.3 United States
6.3.1 United States Esports Education Sales Value, 2019-2030
6.3.2 United States Esports Education Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Esports Education Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Esports Education Sales Value, 2019-2030
6.4.2 Europe Esports Education Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Esports Education Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Esports Education Sales Value, 2019-2030
6.5.2 China Esports Education Sales Value by Type (%), 2023 VS 2030
6.5.3 China Esports Education Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Esports Education Sales Value, 2019-2030
6.6.2 Japan Esports Education Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Esports Education Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Esports Education Sales Value, 2019-2030
6.7.2 South Korea Esports Education Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Esports Education Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Esports Education Sales Value, 2019-2030
6.8.2 Southeast Asia Esports Education Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Esports Education Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Esports Education Sales Value, 2019-2030
6.9.2 India Esports Education Sales Value by Type (%), 2023 VS 2030
6.9.3 India Esports Education Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 eFuse
7.1.1 eFuse Profile
7.1.2 eFuse Main Business
7.1.3 eFuse Esports Education Products, Services and Solutions
7.1.4 eFuse Esports Education Revenue (US$ Million) & (2019-2024)
7.1.5 eFuse Recent Developments
7.2 Gamer Sensei
7.2.1 Gamer Sensei Profile
7.2.2 Gamer Sensei Main Business
7.2.3 Gamer Sensei Esports Education Products, Services and Solutions
7.2.4 Gamer Sensei Esports Education Revenue (US$ Million) & (2019-2024)
7.2.5 Gamer Sensei Recent Developments
7.3 ECA
7.3.1 ECA Profile
7.3.2 ECA Main Business
7.3.3 ECA Esports Education Products, Services and Solutions
7.3.4 ECA Esports Education Revenue (US$ Million) & (2019-2024)
7.3.5 ECA Recent Developments
7.4 NASEF
7.4.1 NASEF Profile
7.4.2 NASEF Main Business
7.4.3 NASEF Esports Education Products, Services and Solutions
7.4.4 NASEF Esports Education Revenue (US$ Million) & (2019-2024)
7.4.5 NASEF Recent Developments
7.5 UCI Esports
7.5.1 UCI Esports Profile
7.5.2 UCI Esports Main Business
7.5.3 UCI Esports Esports Education Products, Services and Solutions
7.5.4 UCI Esports Esports Education Revenue (US$ Million) & (2019-2024)
7.5.5 UCI Esports Recent Developments
7.6 TESports
7.6.1 TESports Profile
7.6.2 TESports Main Business
7.6.3 TESports Esports Education Products, Services and Solutions
7.6.4 TESports Esports Education Revenue (US$ Million) & (2019-2024)
7.6.5 TESports Recent Developments
7.7 Hero Academy
7.7.1 Hero Academy Profile
7.7.2 Hero Academy Main Business
7.7.3 Hero Academy Esports Education Products, Services and Solutions
7.7.4 Hero Academy Esports Education Revenue (US$ Million) & (2019-2024)
7.7.5 Hero Academy Recent Developments
7.8 CEEDA
7.8.1 CEEDA Profile
7.8.2 CEEDA Main Business
7.8.3 CEEDA Esports Education Products, Services and Solutions
7.8.4 CEEDA Esports Education Revenue (US$ Million) & (2019-2024)
7.8.5 CEEDA Recent Developments
7.9 Full Sail University
7.9.1 Full Sail University Profile
7.9.2 Full Sail University Main Business
7.9.3 Full Sail University Esports Education Products, Services and Solutions
7.9.4 Full Sail University Esports Education Revenue (US$ Million) & (2019-2024)
7.9.5 Full Sail University Recent Developments
7.10 ESL Academy
7.10.1 ESL Academy Profile
7.10.2 ESL Academy Main Business
7.10.3 ESL Academy Esports Education Products, Services and Solutions
7.10.4 ESL Academy Esports Education Revenue (US$ Million) & (2019-2024)
7.10.5 ESL Academy Recent Developments
7.11 EPA
7.11.1 EPA Profile
7.11.2 EPA Main Business
7.11.3 EPA Esports Education Products, Services and Solutions
7.11.4 EPA Esports Education Revenue (US$ Million) & (2019-2024)
7.11.5 EPA Recent Developments
7.12 XP League
7.12.1 XP League Profile
7.12.2 XP League Main Business
7.12.3 XP League Esports Education Products, Services and Solutions
7.12.4 XP League Esports Education Revenue (US$ Million) & (2019-2024)
7.12.5 XP League Recent Developments
7.13 1HP
7.13.1 1HP Profile
7.13.2 1HP Main Business
7.13.3 1HP Esports Education Products, Services and Solutions
7.13.4 1HP Esports Education Revenue (US$ Million) & (2019-2024)
7.13.5 1HP Recent Developments
7.14 Uconnect Esports
7.14.1 Uconnect Esports Profile
7.14.2 Uconnect Esports Main Business
7.14.3 Uconnect Esports Esports Education Products, Services and Solutions
7.14.4 Uconnect Esports Esports Education Revenue (US$ Million) & (2019-2024)
7.14.5 Uconnect Esports Recent Developments
7.15 Learn2Esport
7.15.1 Learn2Esport Profile
7.15.2 Learn2Esport Main Business
7.15.3 Learn2Esport Esports Education Products, Services and Solutions
7.15.4 Learn2Esport Esports Education Revenue (US$ Million) & (2019-2024)
7.15.5 Learn2Esport Recent Developments
7.16 Ggtech
7.16.1 Ggtech Profile
7.16.2 Ggtech Main Business
7.16.3 Ggtech Esports Education Products, Services and Solutions
7.16.4 Ggtech Esports Education Revenue (US$ Million) & (2019-2024)
7.16.5 Ggtech Recent Developments
7.17 Chaojing Education
7.17.1 Chaojing Education Profile
7.17.2 Chaojing Education Main Business
7.17.3 Chaojing Education Esports Education Products, Services and Solutions
7.17.4 Chaojing Education Esports Education Revenue (US$ Million) & (2019-2024)
7.17.5 Chaojing Education Recent Developments
7.18 Perfect World Education
7.18.1 Perfect World Education Profile
7.18.2 Perfect World Education Main Business
7.18.3 Perfect World Education Esports Education Products, Services and Solutions
7.18.4 Perfect World Education Esports Education Revenue (US$ Million) & (2019-2024)
7.18.5 Perfect World Education Recent Developments
7.19 Zhejiang Wangjing Education
7.19.1 Zhejiang Wangjing Education Profile
7.19.2 Zhejiang Wangjing Education Main Business
7.19.3 Zhejiang Wangjing Education Esports Education Products, Services and Solutions
7.19.4 Zhejiang Wangjing Education Esports Education Revenue (US$ Million) & (2019-2024)
7.19.5 Zhejiang Wangjing Education Recent Developments
7.20 Taidu Intelligent Technology
7.20.1 Taidu Intelligent Technology Profile
7.20.2 Taidu Intelligent Technology Main Business
7.20.3 Taidu Intelligent Technology Esports Education Products, Services and Solutions
7.20.4 Taidu Intelligent Technology Esports Education Revenue (US$ Million) & (2019-2024)
7.20.5 Taidu Intelligent Technology Recent Developments
8 Industry Chain Analysis
8.1 Esports Education Industrial Chain
8.2 Esports Education Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Esports Education Sales Model
8.5.2 Sales Channel
8.5.3 Esports Education Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.1.1 Research Programs/Design
10.1.1.2 Market Size Estimation
10.1.1.3 Market Breakdown and Data Triangulation
10.1.2 Data Source
10.1.2.1 Secondary Sources
10.1.2.2 Primary Sources
10.2 Author Details
10.3 Disclaimer
List of Tables
Table 1. Esports Education Market Trends
Table 2. Esports Education Market Drivers & Opportunity
Table 3. Esports Education Market Challenges
Table 4. Esports Education Market Restraints
Table 5. Global Esports Education Revenue by Company (2019-2024) & (US$ Million)
Table 6. Global Esports Education Revenue Market Share by Company (2019-2024)
Table 7. Key Companies Esports Education Manufacturing Base Distribution and Headquarters
Table 8. Key Companies Esports Education Product Type
Table 9. Key Companies Time to Begin Mass Production of Esports Education
Table 10. Global Esports Education Companies Market Concentration Ratio (CR5 and HHI)
Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports Education as of 2023)
Table 12. Mergers & Acquisitions, Expansion Plans
Table 13. Global Esports Education Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 14. Global Esports Education Sales Value by Type (2019-2024) & (US$ Million)
Table 15. Global Esports Education Sales Value by Type (2025-2030) & (US$ Million)
Table 16. Global Esports Education Sales Market Share in Value by Type (2019-2024)
Table 17. Global Esports Education Sales Market Share in Value by Type (2025-2030)
Table 18. Global Esports Education Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 19. Global Esports Education Sales Value by Application (2019-2024) & (US$ Million)
Table 20. Global Esports Education Sales Value by Application (2025-2030) & (US$ Million)
Table 21. Global Esports Education Sales Market Share in Value by Application (2019-2024)
Table 22. Global Esports Education Sales Market Share in Value by Application (2025-2030)
Table 23. Global Esports Education Sales Value by Region, (2019 VS 2023 VS 2030) & (US$ Million)
Table 24. Global Esports Education Sales Value by Region (2019-2024) & (US$ Million)
Table 25. Global Esports Education Sales Value by Region (2025-2030) & (US$ Million)
Table 26. Global Esports Education Sales Value by Region (2019-2024) & (%)
Table 27. Global Esports Education Sales Value by Region (2025-2030) & (%)
Table 28. Key Countries/Regions Esports Education Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
Table 29. Key Countries/Regions Esports Education Sales Value, (2019-2024) & (US$ Million)
Table 30. Key Countries/Regions Esports Education Sales Value, (2025-2030) & (US$ Million)
Table 31. eFuse Basic Information List
Table 32. eFuse Description and Business Overview
Table 33. eFuse Esports Education Products, Services and Solutions
Table 34. Revenue (US$ Million) in Esports Education Business of eFuse (2019-2024)
Table 35. eFuse Recent Developments
Table 36. Gamer Sensei Basic Information List
Table 37. Gamer Sensei Description and Business Overview
Table 38. Gamer Sensei Esports Education Products, Services and Solutions
Table 39. Revenue (US$ Million) in Esports Education Business of Gamer Sensei (2019-2024)
Table 40. Gamer Sensei Recent Developments
Table 41. ECA Basic Information List
Table 42. ECA Description and Business Overview
Table 43. ECA Esports Education Products, Services and Solutions
Table 44. Revenue (US$ Million) in Esports Education Business of ECA (2019-2024)
Table 45. ECA Recent Developments
Table 46. NASEF Basic Information List
Table 47. NASEF Description and Business Overview
Table 48. NASEF Esports Education Products, Services and Solutions
Table 49. Revenue (US$ Million) in Esports Education Business of NASEF (2019-2024)
Table 50. NASEF Recent Developments
Table 51. UCI Esports Basic Information List
Table 52. UCI Esports Description and Business Overview
Table 53. UCI Esports Esports Education Products, Services and Solutions
Table 54. Revenue (US$ Million) in Esports Education Business of UCI Esports (2019-2024)
Table 55. UCI Esports Recent Developments
Table 56. TESports Basic Information List
Table 57. TESports Description and Business Overview
Table 58. TESports Esports Education Products, Services and Solutions
Table 59. Revenue (US$ Million) in Esports Education Business of TESports (2019-2024)
Table 60. TESports Recent Developments
Table 61. Hero Academy Basic Information List
Table 62. Hero Academy Description and Business Overview
Table 63. Hero Academy Esports Education Products, Services and Solutions
Table 64. Revenue (US$ Million) in Esports Education Business of Hero Academy (2019-2024)
Table 65. Hero Academy Recent Developments
Table 66. CEEDA Basic Information List
Table 67. CEEDA Description and Business Overview
Table 68. CEEDA Esports Education Products, Services and Solutions
Table 69. Revenue (US$ Million) in Esports Education Business of CEEDA (2019-2024)
Table 70. CEEDA Recent Developments
Table 71. Full Sail University Basic Information List
Table 72. Full Sail University Description and Business Overview
Table 73. Full Sail University Esports Education Products, Services and Solutions
Table 74. Revenue (US$ Million) in Esports Education Business of Full Sail University (2019-2024)
Table 75. Full Sail University Recent Developments
Table 76. ESL Academy Basic Information List
Table 77. ESL Academy Description and Business Overview
Table 78. ESL Academy Esports Education Products, Services and Solutions
Table 79. Revenue (US$ Million) in Esports Education Business of ESL Academy (2019-2024)
Table 80. ESL Academy Recent Developments
Table 81. EPA Basic Information List
Table 82. EPA Description and Business Overview
Table 83. EPA Esports Education Products, Services and Solutions
Table 84. Revenue (US$ Million) in Esports Education Business of EPA (2019-2024)
Table 85. EPA Recent Developments
Table 86. XP League Basic Information List
Table 87. XP League Description and Business Overview
Table 88. XP League Esports Education Products, Services and Solutions
Table 89. Revenue (US$ Million) in Esports Education Business of XP League (2019-2024)
Table 90. XP League Recent Developments
Table 91. 1HP Basic Information List
Table 92. 1HP Description and Business Overview
Table 93. 1HP Esports Education Products, Services and Solutions
Table 94. Revenue (US$ Million) in Esports Education Business of 1HP (2019-2024)
Table 95. 1HP Recent Developments
Table 96. Uconnect Esports Basic Information List
Table 97. Uconnect Esports Description and Business Overview
Table 98. Uconnect Esports Esports Education Products, Services and Solutions
Table 99. Revenue (US$ Million) in Esports Education Business of Uconnect Esports (2019-2024)
Table 100. Uconnect Esports Recent Developments
Table 101. Learn2Esport Basic Information List
Table 102. Learn2Esport Description and Business Overview
Table 103. Learn2Esport Esports Education Products, Services and Solutions
Table 104. Revenue (US$ Million) in Esports Education Business of Learn2Esport (2019-2024)
Table 105. Learn2Esport Recent Developments
Table 106. Ggtech Basic Information List
Table 107. Ggtech Description and Business Overview
Table 108. Ggtech Esports Education Products, Services and Solutions
Table 109. Revenue (US$ Million) in Esports Education Business of Ggtech (2019-2024)
Table 110. Ggtech Recent Developments
Table 111. Chaojing Education Basic Information List
Table 112. Chaojing Education Description and Business Overview
Table 113. Chaojing Education Esports Education Products, Services and Solutions
Table 114. Revenue (US$ Million) in Esports Education Business of Chaojing Education (2019-2024)
Table 115. Chaojing Education Recent Developments
Table 116. Perfect World Education Basic Information List
Table 117. Perfect World Education Description and Business Overview
Table 118. Perfect World Education Esports Education Products, Services and Solutions
Table 119. Revenue (US$ Million) in Esports Education Business of Perfect World Education (2019-2024)
Table 120. Perfect World Education Recent Developments
Table 121. Zhejiang Wangjing Education Basic Information List
Table 122. Zhejiang Wangjing Education Description and Business Overview
Table 123. Zhejiang Wangjing Education Esports Education Products, Services and Solutions
Table 124. Revenue (US$ Million) in Esports Education Business of Zhejiang Wangjing Education (2019-2024)
Table 125. Zhejiang Wangjing Education Recent Developments
Table 126. Taidu Intelligent Technology Basic Information List
Table 127. Taidu Intelligent Technology Description and Business Overview
Table 128. Taidu Intelligent Technology Esports Education Products, Services and Solutions
Table 129. Revenue (US$ Million) in Esports Education Business of Taidu Intelligent Technology (2019-2024)
Table 130. Taidu Intelligent Technology Recent Developments
Table 131. Key Raw Materials Lists
Table 132. Raw Materials Key Suppliers Lists
Table 133. Esports Education Downstream Customers
Table 134. Esports Education Distributors List
Table 135. Research Programs/Design for This Report
Table 136. Key Data Information from Secondary Sources
Table 137. Key Data Information from Primary Sources
Table 138. Business Unit and Senior & Team Lead Analysts
List of Figures
Figure 1. Esports Education Product Picture
Figure 2. Global Esports Education Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
Figure 3. Global Esports Education Sales Value (2019-2030) & (US$ Million)
Figure 4. Esports Education Report Years Considered
Figure 5. Global Esports Education Players Revenue Ranking (2023) & (US$ Million)
Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Esports Education Revenue in 2023
Figure 7. Esports Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
Figure 8. Online Teaching Picture
Figure 9. Offline Teaching Picture
Figure 10. Global Esports Education Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
Figure 11. Global Esports Education Sales Value Market Share by Type, 2023 & 2030
Figure 12. Product Picture of Professional Gaming
Figure 13. Product Picture of Non-Professional Gamer
Figure 14. Product Picture of Others
Figure 15. Global Esports Education Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
Figure 16. Global Esports Education Sales Value Market Share by Application, 2023 & 2030
Figure 17. North America Esports Education Sales Value (2019-2030) & (US$ Million)
Figure 18. North America Esports Education Sales Value by Country (%), 2023 VS 2030
Figure 19. Europe Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 20. Europe Esports Education Sales Value by Country (%), 2023 VS 2030
Figure 21. Asia Pacific Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 22. Asia Pacific Esports Education Sales Value by Region (%), 2023 VS 2030
Figure 23. South America Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 24. South America Esports Education Sales Value by Country (%), 2023 VS 2030
Figure 25. Middle East & Africa Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 26. Middle East & Africa Esports Education Sales Value by Country (%), 2023 VS 2030
Figure 27. Key Countries/Regions Esports Education Sales Value (%), (2019-2030)
Figure 28. United States Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 29. United States Esports Education Sales Value by Type (%), 2023 VS 2030
Figure 30. United States Esports Education Sales Value by Application (%), 2023 VS 2030
Figure 31. Europe Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 32. Europe Esports Education Sales Value by Type (%), 2023 VS 2030
Figure 33. Europe Esports Education Sales Value by Application (%), 2023 VS 2030
Figure 34. China Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 35. China Esports Education Sales Value by Type (%), 2023 VS 2030
Figure 36. China Esports Education Sales Value by Application (%), 2023 VS 2030
Figure 37. Japan Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 38. Japan Esports Education Sales Value by Type (%), 2023 VS 2030
Figure 39. Japan Esports Education Sales Value by Application (%), 2023 VS 2030
Figure 40. South Korea Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 41. South Korea Esports Education Sales Value by Type (%), 2023 VS 2030
Figure 42. South Korea Esports Education Sales Value by Application (%), 2023 VS 2030
Figure 43. Southeast Asia Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 44. Southeast Asia Esports Education Sales Value by Type (%), 2023 VS 2030
Figure 45. Southeast Asia Esports Education Sales Value by Application (%), 2023 VS 2030
Figure 46. India Esports Education Sales Value, (2019-2030) & (US$ Million)
Figure 47. India Esports Education Sales Value by Type (%), 2023 VS 2030
Figure 48. India Esports Education Sales Value by Application (%), 2023 VS 2030
Figure 49. Esports Education Industrial Chain
Figure 50. Esports Education Manufacturing Cost Structure
Figure 51. Channels of Distribution (Direct Sales, and Distribution)
Figure 52. Bottom-up and Top-down Approaches for This Report
Figure 53. Data Triangulation
Figure 54. Key Executives Interviewed
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