Global Roguelike Game Market Size, Share, Growth Drivers, Trends, Ranking, Overall Sales and Demand Forecast To 2030

Global Roguelike Game Market Size, Share, Growth Drivers, Trends, Ranking, Overall Sales and Demand Forecast To 2030
Report Category: Software and AI
SKU: PMR-121235  Published Date: 2024-05-30   Pages:127   Delivery Format:


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PMR Research.

Market Executive Summary

The global market for Roguelike Game was estimated to be worth US$ 1,053.06 million in 2023 and is forecast to a readjusted size of US$ 1,525.01 million by 2030 with a CAGR of 6.12% during the forecast period 2024-2030.

North American market for Roguelike Game was valued at $ 264.42 million in 2023 and will reach $ 375.57  million by 2030, at a CAGR of 5.54% during the forecast period of 2024 through 2030.

Asia-Pacific market for Roguelike Game was valued at $ 461.66 million in 2023 and will reach $ 688.91 million by 2030, at a CAGR of 6.77% during the forecast period of 2024 through 2030.

Europe market for Roguelike Game was valued at $ 225.99 million in 2023 and will reach $ 306.87 million by 2030, at a CAGR of 5.05% during the forecast period of 2024 through 2030.

The global key companies of Roguelike Game include HABBY, Spike Chunsoft, Qingci Games, Supergiant Games, Motion Twin, Hopoo Games, Housemarque, Mega Crit Games, and Avalon Games, etc. In 2023, the global five largest players hold a share approximately 40.58 % in terms of revenue.

This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.

This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.

The Roguelike Game market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Roguelike Game.

Global Roguelike Game Companies Covered

HABBY
, Spike Chunsoft, Qingci Games, Supergiant Games, Motion Twin, Hopoo Games, Housemarque, Mega Crit Games, Avalon Games, Poncle, Devolver Digital, Nolla Games, Daniel Mullins Games, Shanghai Sunborn Network Technology, Cellar Door Games, Brace Yourself Games, ChillyRoom, Mossmouth

Global Roguelike Game Market, by Region

North America (U.S., Canada, Mexico)

Europe (Germany, France, UK, Italy, etc.)

Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)

South America (Brazil, etc.)

Middle East and Africa (Turkey, GCC Countries, Africa, etc.)

Global Roguelike Game Market, Segment by Type

2D Roguelike Game

3D Roguelike Game

Global Roguelike Game Market, Segment by Application

Mobile Game

Computer Game

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Roguelike Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5:  Revenue of Roguelike Game in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6:  Revenue of Roguelike Game in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.



Table of Contents

1 Market Overview    1

    1.1 Roguelike Game Product Introduction    1

    1.2 Global Roguelike Game Market Size Forecast (2019-2030)    1

    1.3 Roguelike Game Market Trends & Drivers    3

        1.3.1 Roguelike Game Industry Trends    3

        1.3.2 Roguelike Game Market Drivers & Opportunity    3

        1.3.3 Roguelike Game Market Challenges and Restraints    4

    1.4 Assumptions and Limitations    4

    1.5 Study Objectives    5

    1.6 Years Considered    6

 2 Competitive Analysis by Company    7

    2.1 Global Roguelike Game Players Revenue Ranking (2023)    7

    2.2 Global Roguelike Game Revenue by Company (2021-2024)    8

    2.3 Key Companies Roguelike Game Headquarters    10

    2.4 Key Companies Time to Begin Mass Production of Roguelike Game    11

    2.5 Roguelike Game Market Competitive Analysis    12

        2.5.1 Roguelike Game Market Concentration Rate (2021-2024)    12

        2.5.2 Global 5 and 10 Largest Companies by Roguelike Game Revenue in 2023    13

        2.5.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023)    14

 3 Segmentation by Type    16

    3.1 Introduction by Type    16

        3.1.1 2D Roguelike Game    16

        3.1.2 3D Roguelike Game    16

    3.2 Global Roguelike Game Sales Value by Type    17

        3.2.1 Global Roguelike Game Sales Value by Type (2019 - 2030)    17

        3.2.2 Global Roguelike Game Sales Value, by Type (2019-2030)    19

        3.2.3 Global Roguelike Game Sales Value, by Type (%) (2019-2030)    20

 4 Segmentation by Application    21

    4.1 Introduction by Application    21

        4.1.1 Mobile Game    21

        4.1.2 Computer Game    21

    4.2 Global Roguelike Game Sales Value by Application    22

        4.2.1 Global Roguelike Game Sales Value by Application (2019 - 2030)    22

        4.2.2 Global Roguelike Game Sales Value, by Application (2019-2030)    24

        4.2.3 Global Roguelike Game Sales Value, by Application (%) (2019-2030)    25

 5 Segmentation by Region    26

    5.1 Global Roguelike Game Sales Value by Region    26

        5.1.1 Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030    26

        5.1.2 Global Roguelike Game Sales Value by Region (2019-2024)    26

        5.1.3 Global Roguelike Game Sales Value by Region (2025-2030)    27

        5.1.4 Global Roguelike Game Sales Value by Region (%), (2019-2030)    27

    5.2 North America    28

        5.2.1 North America Roguelike Game Sales Value, 2019-2030    28

        5.2.2 North America Roguelike Game Sales Value by Country (%), 2023 VS 2030    29

    5.3 Europe    30

        5.3.1 Europe Roguelike Game Sales Value, 2019-2030    30

        5.3.2 Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030    31

    5.4 Asia Pacific    32

        5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030    32

        5.4.2 Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030    33

    5.5 South America    34

        5.5.1 South America Roguelike Game Sales Value, 2019-2030    34

        5.5.2 South America Roguelike Game Sales Value by Country (%), 2023 VS 2030    35

    5.6 Middle East & Africa    36

        5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030    36

        5.6.2 Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030    37

 6 Segmentation by Key Countries/Regions    38

    6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 VS 2023 VS 2030    38

    6.2 Key Countries/Regions Roguelike Game Sales Value, 2019-2030    39

    6.3 United States    42

        6.3.1 United States Roguelike Game Sales Value, 2019-2030    42

        6.3.2 United States Roguelike Game Sales Value by Type (%), 2023 VS 2030    43

        6.3.3 United States Roguelike Game Sales Value by Application, 2023 VS 2030    44

    6.4 Europe    45

        6.4.1 Europe Roguelike Game Sales Value, 2019-2030    45

        6.4.2 Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030    46

        6.4.3 Europe Roguelike Game Sales Value by Application, 2023 VS 2030    47

    6.5 China    48

        6.5.1 China Roguelike Game Sales Value, 2019-2030    48

        6.5.2 China Roguelike Game Sales Value by Type (%), 2023 VS 2030    49

        6.5.3 China Roguelike Game Sales Value by Application, 2023 VS 2030    50

    6.6 Japan    51

        6.6.1 Japan Roguelike Game Sales Value, 2019-2030    51

        6.6.2 Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030    52

        6.6.3 Japan Roguelike Game Sales Value by Application, 2023 VS 2030    53

    6.7 South Korea    54

        6.7.1 South Korea Roguelike Game Sales Value, 2019-2030    54

        6.7.2 South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030    55

        6.7.3 South Korea Roguelike Game Sales Value by Application, 2023 VS 2030    56

    6.8 Southeast Asia    57

        6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030    57

        6.8.2 Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030    58

        6.8.3 Southeast Asia Roguelike Game Sales Value by Application, 2023 VS 2030    59

    6.9 India    60

        6.9.1 India Roguelike Game Sales Value, 2019-2030    60

        6.9.2 India Roguelike Game Sales Value by Type (%), 2023 VS 2030    61

        6.9.3 India Roguelike Game Sales Value by Application, 2023 VS 2030    62

 7 Company Profiles    63

    7.1 Spike Chunsoft    63

        7.1.1 Spike Chunsoft Profile    63

        7.1.2 Spike Chunsoft Main Business    63

        7.1.3 Spike Chunsoft Roguelike Game Products, Services and Solutions    64

        7.1.4 Spike Chunsoft Roguelike Game Revenue (US$ Million) & (2021-2024)    64

    7.2 Qingci Games    65

        7.2.1 Qingci Games Profile    65

        7.2.2 Qingci Games Main Business    65

        7.2.3 Qingci Games Roguelike Game Products, Services and Solutions    66

        7.2.4 Qingci Games Roguelike Game Revenue (US$ Million) & (2021-2024)    67

    7.3 Supergiant Games    67

        7.3.1 Supergiant Games Profile    67

        7.3.2 Supergiant Games Main Business    68

        7.3.3 Supergiant Games Roguelike Game Products, Services and Solutions    68

        7.3.4 Supergiant Games Roguelike Game Revenue (US$ Million) & (2021-2024)    69

    7.4 HABBY    69

        7.4.1 HABBY Profile    69

        7.4.2 HABBY Main Business    70

        7.4.3 HABBY Roguelike Game Products, Services and Solutions    70

        7.4.4 HABBY Roguelike Game Revenue (US$ Million) & (2021-2024)    70

    7.5 Motion Twin    71

        7.5.1 Motion Twin Profile    71

        7.5.2 Motion Twin Main Business    71

        7.5.3 Motion Twin Roguelike Game Products, Services and Solutions    72

        7.5.4 Motion Twin Roguelike Game Revenue (US$ Million) & (2021-2024)    72

    7.6 Housemarque    72

        7.6.1 Housemarque Profile    73

        7.6.2 Housemarque Main Business    73

        7.6.3 Housemarque Roguelike Game Products, Services and Solutions    74

        7.6.4 Housemarque Roguelike Game Revenue (US$ Million) & (2021-2024)    74

    7.7 Hopoo Games    74

        7.7.1 Hopoo Games Profile    75

        7.7.2 Hopoo Games Main Business    75

        7.7.3 Hopoo Games Roguelike Game Products, Services and Solutions    76

        7.7.4 Hopoo Games Roguelike Game Revenue (US$ Million) & (2021-2024)    76

    7.8 Mega Crit Games    76

        7.8.1 Mega Crit Games Profile    77

        7.8.2 Mega Crit Games Main Business    77

        7.8.3 Mega Crit Games Roguelike Game Products, Services and Solutions    78

        7.8.4 Mega Crit Games Roguelike Game Revenue (US$ Million) & (2021-2024)    78

    7.9 Avalon Games    78

        7.9.1 Avalon Games Profile    79

        7.9.2 Avalon Games Main Business    79

        7.9.3 Avalon Games Roguelike Game Products, Services and Solutions    80

        7.9.4 Avalon Games Roguelike Game Revenue (US$ Million) & (2021-2024)    80

    7.10 Poncle    80

        7.10.1 Poncle Profile    81

        7.10.2 Poncle Main Business    81

        7.10.3 Poncle Roguelike Game Products, Services and Solutions    81

        7.10.4 Poncle Roguelike Game Revenue (US$ Million) & (2021-2024)    82

    7.11 Devolver Digital    82

        7.11.1 Devolver Digital Profile    82

        7.11.2 Devolver Digital Main Business    83

        7.11.3 Devolver Digital Roguelike Game Products, Services and Solutions    83

        7.11.4 Devolver Digital Roguelike Game Revenue (US$ Million) & (2021-2024)    84

        7.11.5 Devolver Digital Recent Developments    84

    7.12 Nolla Games    85

        7.12.1 Nolla Games Profile    85

        7.12.2 Nolla Games Main Business    85

        7.12.3 Nolla Games Roguelike Game Products, Services and Solutions    86

        7.12.4 Nolla Games Roguelike Game Revenue (US$ Million) & (2021-2024)    86

    7.13 Daniel Mullins Games    87

        7.13.1 Daniel Mullins Games Profile    87

        7.13.2 Daniel Mullins Games Main Business    87

        7.13.3 Daniel Mullins Games Roguelike Game Products, Services and Solutions    88

        7.13.4 Daniel Mullins Games Roguelike Game Revenue (US$ Million) & (2021-2024)    88

    7.14 Shanghai Sunborn Network Technology    89

        7.14.1 Shanghai Sunborn Network Technology Profile    89

        7.14.2 Shanghai Sunborn Network Technology Main Business    89

        7.14.3 Shanghai Sunborn Network Technology Roguelike Game Products, Services and Solutions    90

        7.14.4 Shanghai Sunborn Network Technology Roguelike Game Revenue (US$ Million) & (2021-2024)    90

    7.15 Cellar Door Games    91

        7.15.1 Cellar Door Games Profile    91

        7.15.2 Cellar Door Games Main Business    91

        7.15.3 Cellar Door Games Roguelike Game Products, Services and Solutions    92

        7.15.4 Cellar Door Games Roguelike Game Revenue (US$ Million) & (2021-2024)    92

    7.16 Brace Yourself Games    92

        7.16.1 Brace Yourself Games Profile    93

        7.16.2 Brace Yourself Games Main Business    93

        7.16.3 Brace Yourself Games Roguelike Game Products, Services and Solutions    94

        7.16.4 Brace Yourself Games Roguelike Game Revenue (US$ Million) & (2021-2024)    94

    7.17 ChillyRoom    95

        7.17.1 ChillyRoom Profile    95

        7.17.2 ChillyRoom Main Business    95

        7.17.3 ChillyRoom Roguelike Game Products, Services and Solutions    96

        7.17.4 ChillyRoom Roguelike Game Revenue (US$ Million) & (2021-2024)    96

    7.18 Mossmouth    96

        7.18.1 Mossmouth Profile    97

        7.18.2 Mossmouth Main Business    97

        7.18.3 Mossmouth Roguelike Game Products, Services and Solutions    97

        7.18.4 Mossmouth Roguelike Game Revenue (US$ Million) & (2021-2024)    98

 8 Industry Chain Analysis    99

    8.1 Game Industry Analysis    99

    8.2 Roguelike Game Distributors    100

 9 Research Findings and Conclusion    101

 10 Appendix    102

    10.1 Research Methodology    102

        10.1.1 Methodology/Research Approach    102

        10.1.2 Data Source    105

    10.2 Author Details    108



List of Figures

List of Tables

Table 1. Roguelike Game Market Trends    3

Table 2. Roguelike Game Market Drivers & Opportunity    3

Table 3. Roguelike Game Market Challenges and Restraints    4

Table 4. Global Roguelike Game Revenue by Company (2021-2024) & (US$ Million)    8

Table 5. Global Roguelike Game Revenue Market Share by Company (2021-2024)    9

Table 6. Key Companies Roguelike Game Headquarters    10

Table 7. Key Companies Time to Begin Mass Production of Roguelike Game    11

Table 8. Global Roguelike Game Companies Market Concentration Ratio (CR5 and HHI)    12

Table 9. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023)    14

Table 10. Global Roguelike Game Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)    18

Table 11. Global Roguelike Game Sales Value by Type (2019-2024) & (US$ Million)    19

Table 12. Global Roguelike Game Sales Value by Type (2025-2030) & (US$ Million)    19

Table 13. Global Roguelike Game Sales Market Share in Value by Type (2019-2024)    20

Table 14. Global Roguelike Game Sales Market Share in Value by Type (2025-2030)    20

Table 15. Global Roguelike Game Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)    23

Table 16. Global Roguelike Game Sales Value by Application (2019-2024) & (US$ Million)    24

Table 17. Global Roguelike Game Sales Value by Application (2025-2030) & (US$ Million)    24

Table 18. Global Roguelike Game Sales Market Share in Value by Application (2019-2024)    25

Table 19. Global Roguelike Game Sales Market Share in Value by Application (2025-2030)    25

Table 20. Global Roguelike Game Sales Value by Region, (2019 VS 2023 VS 2030) & (US$ Million)    26

Table 21. Global Roguelike Game Sales Value by Region (2019-2024) & (US$ Million)    26

Table 22. Global Roguelike Game Sales Value by Region (2025-2030) & (US$ Million)    27

Table 23. Global Roguelike Game Sales Value by Region (2019-2024) & (%)    27

Table 24. Global Roguelike Game Sales Value by Region (2025-2030) & (%)    28

Table 25. Key Countries/Regions Roguelike Game Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030    38

Table 26. Key Countries/Regions Roguelike Game Sales Value, (2019-2024) & (US$ Million)    39

Table 27. Key Countries/Regions Roguelike Game Sales Value, (2025-2030) & (US$ Million)    40

Table 28. Spike Chunsoft Basic Information List    63

Table 29. Spike Chunsoft Description and Business Overview    63

Table 30. Spike Chunsoft Roguelike Game Products, Services and Solutions    64

Table 31. Revenue (US$ Million) in Roguelike Game Business of Spike Chunsoft (2021-2024)    64

Table 32. Qingci Games Basic Information List    65

Table 33. Qingci Games Description and Business Overview    65

Table 34. Qingci Games Roguelike Game Products, Services and Solutions    66

Table 35. Revenue (US$ Million) in Roguelike Game Business of Qingci Games (2021-2024)    67

Table 36. Supergiant Games Basic Information List    67

Table 37. Supergiant Games Description and Business Overview    68

Table 38. Supergiant Games Roguelike Game Products, Services and Solutions    68

Table 39. Revenue (US$ Million) in Roguelike Game Business of Supergiant Games (2021-2024)    69

Table 40. HABBY Basic Information List    69

Table 41. HABBY Description and Business Overview    70

Table 42. HABBY Roguelike Game Products, Services and Solutions    70

Table 43. Revenue (US$ Million) in Roguelike Game Business of HABBY (2021-2024)    70

Table 44. Motion Twin Basic Information List    71

Table 45. Motion Twin Description and Business Overview    71

Table 46. Motion Twin Roguelike Game Products, Services and Solutions    72

Table 47. Revenue (US$ Million) in Roguelike Game Business of Motion Twin (2021-2024)    72

Table 48. Housemarque Basic Information List    73

Table 49. Housemarque Description and Business Overview    73

Table 50. Housemarque Roguelike Game Products, Services and Solutions    74

Table 51. Revenue (US$ Million) in Roguelike Game Business of Housemarque (2021-2024)    74

Table 52. Hopoo Games Basic Information List    75

Table 53. Hopoo Games Description and Business Overview    75

Table 54. Hopoo Games Roguelike Game Products, Services and Solutions    76

Table 55. Revenue (US$ Million) in Roguelike Game Business of Hopoo Games (2021-2024)    76

Table 56. Mega Crit Games Basic Information List    77

Table 57. Mega Crit Games Description and Business Overview    77

Table 58. Mega Crit Games Roguelike Game Products, Services and Solutions    78

Table 59. Revenue (US$ Million) in Roguelike Game Business of Mega Crit Games (2021-2024)    78

Table 60. Avalon Games Basic Information List    79

Table 61. Avalon Games Description and Business Overview    79

Table 62. Avalon Games Roguelike Game Products, Services and Solutions    80

Table 63. Revenue (US$ Million) in Roguelike Game Business of Avalon Games (2021-2024)    80

Table 64. Poncle Basic Information List    81

Table 65. Poncle Description and Business Overview    81

Table 66. Poncle Roguelike Game Products, Services and Solutions    81

Table 67. Revenue (US$ Million) in Roguelike Game Business of Poncle (2021-2024)    82

Table 68. Devolver Digital Basic Information List    82

Table 69. Devolver Digital Description and Business Overview    83

Table 70. Devolver Digital Roguelike Game Products, Services and Solutions    83

Table 71. Revenue (US$ Million) in Roguelike Game Business of Devolver Digital (2021-2024)    84

Table 72. Devolver Digital Recent Developments    84

Table 73. Nolla Games Basic Information List    85

Table 74. Nolla Games Description and Business Overview    85

Table 75. Nolla Games Roguelike Game Products, Services and Solutions    86

Table 76. Revenue (US$ Million) in Roguelike Game Business of Nolla Games (2021-2024)    86

Table 77. Daniel Mullins Games Basic Information List    87

Table 78. Daniel Mullins Games Description and Business Overview    87

Table 79. Daniel Mullins Games Roguelike Game Products, Services and Solutions    88

Table 80. Revenue (US$ Million) in Roguelike Game Business of Daniel Mullins Games (2021-2024)    88

Table 81. Shanghai Sunborn Network Technology Basic Information List    89

Table 82. Shanghai Sunborn Network Technology Description and Business Overview    89

Table 83. Shanghai Sunborn Network Technology Roguelike Game Products, Services and Solutions    90

Table 84. Revenue (US$ Million) in Roguelike Game Business of Shanghai Sunborn Network Technology (2021-2024)    90

Table 85. Cellar Door Games Basic Information List    91

Table 86. Cellar Door Games Description and Business Overview    91

Table 87. Cellar Door Games Roguelike Game Products, Services and Solutions    92

Table 88. Revenue (US$ Million) in Roguelike Game Business of Cellar Door Games (2021-2024)    92

Table 89. Brace Yourself Games Basic Information List    93

Table 90. Brace Yourself Games Description and Business Overview    93

Table 91. Brace Yourself Games Roguelike Game Products, Services and Solutions    94

Table 92. Revenue (US$ Million) in Roguelike Game Business of Brace Yourself Games (2021-2024)    94

Table 93. ChillyRoom Basic Information List    95

Table 94. ChillyRoom Description and Business Overview    95

Table 95. ChillyRoom Roguelike Game Products, Services and Solutions    96

Table 96. Revenue (US$ Million) in Roguelike Game Business of ChillyRoom (2021-2024)    96

Table 97. Mossmouth Basic Information List    97

Table 98. Mossmouth Description and Business Overview    97

Table 99. Mossmouth Roguelike Game Products, Services and Solutions    97

Table 100. Revenue (US$ Million) in Roguelike Game Business of Mossmouth (2021-2024)    98

Table 101. Roguelike Game Distributors List    100

Table 102. Research Programs/Design for This Report    102

Table 103. Key Data Information from Secondary Sources    106

Table 104. Key Data Information from Primary Sources    107

List of Figures

Figure 1. Roguelike Game Product Picture    1

Figure 2. Global Roguelike Game Sales Value, 2019 VS 2023 VS 2030 (US$ Million)    2

Figure 3. Global Roguelike Game Sales Value (2019-2030) & (US$ Million)    2

Figure 4. Roguelike Game Report Years Considered    6

Figure 5. Global Roguelike Game Players Revenue Ranking (2023) & (US$ Million)    7

Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Roguelike Game Revenue in 2023    13

Figure 7. 2D Roguelike Game Picture    16

Figure 8. 3D Roguelike Game Picture    17

Figure 9. Global Roguelike Game Sales Value by Type (2019 - 2030) & (US$ Million)    17

Figure 10. Global Roguelike Game Sales Value Market Share by Type, 2023 & 2030    18

Figure 11. Product Picture of Mobile Game    21

Figure 12. Product Picture of Computer Game    22

Figure 13. Global Roguelike Game Sales Value by Application (2019 - 2030) & (US$ Million)    22

Figure 14. Global Roguelike Game Sales Value Market Share by Application, 2023 & 2030    23

Figure 15. North America Roguelike Game Sales Value (2019-2030) & (US$ Million)    28

Figure 16. North America Roguelike Game Sales Value by Country (%), 2023 VS 2030    29

Figure 17. Europe Roguelike Game Sales Value, (2019-2030) & (US$ Million)    30

Figure 18. Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030    31

Figure 19. Asia Pacific Roguelike Game Sales Value, (2019-2030) & (US$ Million)    32

Figure 20. Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030    33

Figure 21. South America Roguelike Game Sales Value, (2019-2030) & (US$ Million)    34

Figure 22. South America Roguelike Game Sales Value by Country (%), 2023 VS 2030    35

Figure 23. Middle East & Africa Roguelike Game Sales Value, (2019-2030) & (US$ Million)    36

Figure 24. Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030    37

Figure 25. United States Roguelike Game Sales Value, (2019-2030) & (US$ Million)    42

Figure 26. United States Roguelike Game Sales Value by Type (%), 2023 VS 2030    43

Figure 27. United States Roguelike Game Sales Value by Application (%), 2023 VS 2030    44

Figure 28. Europe Roguelike Game Sales Value, (2019-2030) & (US$ Million)    45

Figure 29. Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030    46

Figure 30. Europe Roguelike Game Sales Value by Application (%), 2023 VS 2030    47

Figure 31. China Roguelike Game Sales Value, (2019-2030) & (US$ Million)    48

Figure 32. China Roguelike Game Sales Value by Type (%), 2023 VS 2030    49

Figure 33. China Roguelike Game Sales Value by Application (%), 2023 VS 2030    50

Figure 34. Japan Roguelike Game Sales Value, (2019-2030) & (US$ Million)    51

Figure 35. Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030    52

Figure 36. Japan Roguelike Game Sales Value by Application (%), 2023 VS 2030    53

Figure 37. South Korea Roguelike Game Sales Value, (2019-2030) & (US$ Million)    54

Figure 38. South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030    55

Figure 39. South Korea Roguelike Game Sales Value by Application (%), 2023 VS 2030    56

Figure 40. Southeast Asia Roguelike Game Sales Value, (2019-2030) & (US$ Million)    57

Figure 41. Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030    58

Figure 42. Southeast Asia Roguelike Game Sales Value by Application (%), 2023 VS 2030    59

Figure 43. India Roguelike Game Sales Value, (2019-2030) & (US$ Million)    60

Figure 44. India Roguelike Game Sales Value by Type (%), 2023 VS 2030    61

Figure 45. India Roguelike Game Sales Value by Application (%), 2023 VS 2030    62

Figure 46. Bottom-up and Top-down Approaches for This Report    104

Figure 47. Data Triangulation    105

Figure 48. Key Executives Interviewed    107


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