A visual novel game is a type of interactive fiction game that combines storytelling with visuals, music, and sometimes voice acting. It is a popular genre in Japan and has gained international popularity as well. In a visual novel, players typically follow a predetermined storyline and make choices that affect the outcome of the game. The story is presented through a combination of text and visuals, with players often having the ability to choose between different dialogue options or actions for the main character. Visual novels can cover a wide range of genres, including romance, mystery, fantasy, science fiction, and more. They often feature multiple branching paths and endings, allowing players to experience different storylines and outcomes based on their choices.
Visual novels evolved from adventure games, a genre of computer games. Adventure games can be divided into text adventure games (Text Adventure) and action-adventure games (Action-Adventure Game). Text adventure games are mainly adventure games based on the player's choice of text, thereby promoting the development of the game. Its performance method mainly uses text input and output. It can be simply understood as using the game itself to tell the story. Text adventure games are divided into visual novels and audio novels. Visual novels are derived from the concept of audio novels, and the difference between the two is not that big.
In essence, visual novels are a transformation from novels to games. The amount of text is larger than that of normal game content. It is often the case that the entire screen is filled with text, so the text content of visual novels will account for a very large proportion in the game. The rest of the images and music are designed to support the narrative of the text. Audio novels pay more attention to the experience of game players, and pay great attention to the frequency and rhythm of the game. Generally, pictures fill the screen, and text only takes up a small part, and usually appears at the bottom of the screen, and the text part is as large as possible. Streamlined, because the audio novel mainly serves the pacing of the game itself.
The global Visual Novel Games market is projected to grow from US$ 515 million in 2024 to US$ 919 million by 2030, at a Compound Annual Growth Rate (CAGR) of 10.1% during the forecast period.
The global key manufacturers of Visual Novel Games include SEGA, Capcom (Ace Attorney), ZA/UM Studio, Nitroplus, Spike Chunsoft, Frontwing, Purple Software, Project Moon, Aquaplus, Regista, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for Visual Novel Games market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report focuses on the Visual Novel Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Visual Novel Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Visual Novel Games revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including SEGA, Capcom (Ace Attorney), ZA/UM Studio, Nitroplus, Spike Chunsoft, Frontwing, Purple Software, ProjectMoon, Aquaplus, Regista, etc.
Global Visual Novel Games Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Visual Novel Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Visual Novel Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Visual Novel Games revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Visual Novel Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Romance Games
1.2.3 Adventure Games
1.2.4 Mystery Games
1.2.5 Others
1.3 Market by Application
1.3.1 Global Visual Novel Games Market Share by Application: 2019 VS 2023 VS 2030
1.3.2 Female
1.3.3 Male
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Visual Novel Games Market Perspective (2019-2030)
2.2 Global Visual Novel Games Growth Trends by Region
2.2.1 Global Visual Novel Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Visual Novel Games Historic Market Size by Region (2019-2024)
2.2.3 Visual Novel Games Forecasted Market Size by Region (2025-2030)
2.3 Visual Novel Games Market Dynamics
2.3.1 Visual Novel Games Industry Trends
2.3.2 Visual Novel Games Market Drivers
2.3.3 Visual Novel Games Market Challenges
2.3.4 Visual Novel Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Visual Novel Games by Players
3.1.1 Global Visual Novel Games Revenue by Players (2019-2024)
3.1.2 Global Visual Novel Games Revenue Market Share by Players (2019-2024)
3.2 Global Visual Novel Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Visual Novel Games, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Visual Novel Games Market Concentration Ratio
3.4.1 Global Visual Novel Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Visual Novel Games Revenue in 2023
3.5 Global Key Players of Visual Novel Games Head office and Area Served
3.6 Global Key Players of Visual Novel Games, Product and Application
3.7 Global Key Players of Visual Novel Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Visual Novel Games Breakdown Data by Type
4.1 Global Visual Novel Games Historic Market Size by Type (2019-2024)
4.2 Global Visual Novel Games Forecasted Market Size by Type (2025-2030)
5 Visual Novel Games Breakdown Data by Application
5.1 Global Visual Novel Games Historic Market Size by Application (2019-2024)
5.2 Global Visual Novel Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Visual Novel Games Market Size (2019-2030)
6.2 North America Visual Novel Games Market Size by Type
6.2.1 North America Visual Novel Games Market Size by Type (2019-2024)
6.2.2 North America Visual Novel Games Market Size by Type (2025-2030)
6.2.3 North America Visual Novel Games Market Share by Type (2019-2030)
6.3 North America Visual Novel Games Market Size by Application
6.3.1 North America Visual Novel Games Market Size by Application (2019-2024)
6.3.2 North America Visual Novel Games Market Size by Application (2025-2030)
6.3.3 North America Visual Novel Games Market Share by Application (2019-2030)
6.4 North America Visual Novel Games Market Size by Country
6.4.1 North America Visual Novel Games Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Visual Novel Games Market Size by Country (2019-2024)
6.4.3 North America Visual Novel Games Market Share by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe Visual Novel Games Market Size (2019-2030)
7.2 Europe Visual Novel Games Market Size by Type
7.2.1 Europe Visual Novel Games Market Size by Type (2019-2024)
7.2.2 Europe Visual Novel Games Market Size by Type (2025-2030)
7.2.3 Europe Visual Novel Games Market Share by Type (2019-2030)
7.3 Europe Visual Novel Games Market Size by Application
7.3.1 Europe Visual Novel Games Market Size by Application (2019-2024)
7.3.2 Europe Visual Novel Games Market Size by Application (2025-2030)
7.3.3 Europe Visual Novel Games Market Share by Application (2019-2030)
7.4 Europe Visual Novel Games Market Size by Country
7.4.1 Europe Visual Novel Games Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Visual Novel Games Market Size by Country (2019-2024)
7.4.3 Europe Visual Novel Games Market Size by Country (2025-2030)
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.4.9 Nordic Countries
8 China
8.1 China Visual Novel Games Market Size (2019-2030)
8.2 China Visual Novel Games Market Size by Type
8.2.1 China Visual Novel Games Market Size by Type (2019-2024)
8.2.2 China Visual Novel Games Market Size by Type (2025-2030)
8.2.3 China Visual Novel Games Market Share by Type (2019-2030)
8.3 China Visual Novel Games Market Size by Application
8.3.1 China Visual Novel Games Market Size by Application (2019-2024)
8.3.2 China Visual Novel Games Market Size by Application (2025-2030)
8.3.3 China Visual Novel Games Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Visual Novel Games Market Size (2019-2030)
9.2 Asia Visual Novel Games Market Size by Type
9.2.1 Asia Visual Novel Games Market Size by Type (2019-2024)
9.2.2 Asia Visual Novel Games Market Size by Type (2025-2030)
9.2.3 Asia Visual Novel Games Market Share by Type (2019-2030)
9.3 Asia Visual Novel Games Market Size by Application
9.3.1 Asia Visual Novel Games Market Size by Application (2019-2024)
9.3.2 Asia Visual Novel Games Market Size by Application (2025-2030)
9.3.3 Asia Visual Novel Games Market Share by Application (2019-2030)
9.4 Asia Visual Novel Games Market Size by Region
9.4.1 Asia Visual Novel Games Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Visual Novel Games Market Size by Region (2019-2024)
9.4.3 Asia Visual Novel Games Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Visual Novel Games Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Visual Novel Games Market Size by Type
10.2.1 Middle East, Africa, and Latin America Visual Novel Games Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Visual Novel Games Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Visual Novel Games Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Visual Novel Games Market Size by Application
10.3.1 Middle East, Africa, and Latin America Visual Novel Games Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Visual Novel Games Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Visual Novel Games Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Visual Novel Games Market Size by Country
10.4.1 Middle East, Africa, and Latin America Visual Novel Games Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Visual Novel Games Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Visual Novel Games Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 SEGA
11.1.1 SEGA Company Details
11.1.2 SEGA Business Overview
11.1.3 SEGA Visual Novel Games Introduction
11.1.4 SEGA Revenue in Visual Novel Games Business (2019-2024)
11.1.5 SEGA Recent Development
11.2 Capcom (Ace Attorney)
11.2.1 Capcom (Ace Attorney) Company Details
11.2.2 Capcom (Ace Attorney) Business Overview
11.2.3 Capcom (Ace Attorney) Visual Novel Games Introduction
11.2.4 Capcom (Ace Attorney) Revenue in Visual Novel Games Business (2019-2024)
11.2.5 Capcom (Ace Attorney) Recent Development
11.3 ZA/UM Studio
11.3.1 ZA/UM Studio Company Details
11.3.2 ZA/UM Studio Business Overview
11.3.3 ZA/UM Studio Visual Novel Games Introduction
11.3.4 ZA/UM Studio Revenue in Visual Novel Games Business (2019-2024)
11.3.5 ZA/UM Studio Recent Development
11.4 Nitroplus
11.4.1 Nitroplus Company Details
11.4.2 Nitroplus Business Overview
11.4.3 Nitroplus Visual Novel Games Introduction
11.4.4 Nitroplus Revenue in Visual Novel Games Business (2019-2024)
11.4.5 Nitroplus Recent Development
11.5 Spike Chunsoft
11.5.1 Spike Chunsoft Company Details
11.5.2 Spike Chunsoft Business Overview
11.5.3 Spike Chunsoft Visual Novel Games Introduction
11.5.4 Spike Chunsoft Revenue in Visual Novel Games Business (2019-2024)
11.5.5 Spike Chunsoft Recent Development
11.6 Frontwing
11.6.1 Frontwing Company Details
11.6.2 Frontwing Business Overview
11.6.3 Frontwing Visual Novel Games Introduction
11.6.4 Frontwing Revenue in Visual Novel Games Business (2019-2024)
11.6.5 Frontwing Recent Development
11.7 Purple Software
11.7.1 Purple Software Company Details
11.7.2 Purple Software Business Overview
11.7.3 Purple Software Visual Novel Games Introduction
11.7.4 Purple Software Revenue in Visual Novel Games Business (2019-2024)
11.7.5 Purple Software Recent Development
11.8 ProjectMoon
11.8.1 ProjectMoon Company Details
11.8.2 ProjectMoon Business Overview
11.8.3 ProjectMoon Visual Novel Games Introduction
11.8.4 ProjectMoon Revenue in Visual Novel Games Business (2019-2024)
11.8.5 ProjectMoon Recent Development
11.9 Aquaplus
11.9.1 Aquaplus Company Details
11.9.2 Aquaplus Business Overview
11.9.3 Aquaplus Visual Novel Games Introduction
11.9.4 Aquaplus Revenue in Visual Novel Games Business (2019-2024)
11.9.5 Aquaplus Recent Development
11.10 Regista
11.10.1 Regista Company Details
11.10.2 Regista Business Overview
11.10.3 Regista Visual Novel Games Introduction
11.10.4 Regista Revenue in Visual Novel Games Business (2019-2024)
11.10.5 Regista Recent Development
11.11 Nippon Ichi Software
11.11.1 Nippon Ichi Software Company Details
11.11.2 Nippon Ichi Software Business Overview
11.11.3 Nippon Ichi Software Visual Novel Games Introduction
11.11.4 Nippon Ichi Software Revenue in Visual Novel Games Business (2019-2024)
11.11.5 Nippon Ichi Software Recent Development
11.12 Idea Factory
11.12.1 Idea Factory Company Details
11.12.2 Idea Factory Business Overview
11.12.3 Idea Factory Visual Novel Games Introduction
11.12.4 Idea Factory Revenue in Visual Novel Games Business (2019-2024)
11.12.5 Idea Factory Recent Development
11.13 Bandai Namco
11.13.1 Bandai Namco Company Details
11.13.2 Bandai Namco Business Overview
11.13.3 Bandai Namco Visual Novel Games Introduction
11.13.4 Bandai Namco Revenue in Visual Novel Games Business (2019-2024)
11.13.5 Bandai Namco Recent Development
11.14 SIGONO
11.14.1 SIGONO Company Details
11.14.2 SIGONO Business Overview
11.14.3 SIGONO Visual Novel Games Introduction
11.14.4 SIGONO Revenue in Visual Novel Games Business (2019-2024)
11.14.5 SIGONO Recent Development
11.15 Tencent (Visual Arts)
11.15.1 Tencent (Visual Arts) Company Details
11.15.2 Tencent (Visual Arts) Business Overview
11.15.3 Tencent (Visual Arts) Visual Novel Games Introduction
11.15.4 Tencent (Visual Arts) Revenue in Visual Novel Games Business (2019-2024)
11.15.5 Tencent (Visual Arts) Recent Development
11.16 07th Expansion
11.16.1 07th Expansion Company Details
11.16.2 07th Expansion Business Overview
11.16.3 07th Expansion Visual Novel Games Introduction
11.16.4 07th Expansion Revenue in Visual Novel Games Business (2019-2024)
11.16.5 07th Expansion Recent Development
11.17 Crazy Maple Studio (Chapters)
11.17.1 Crazy Maple Studio (Chapters) Company Details
11.17.2 Crazy Maple Studio (Chapters) Business Overview
11.17.3 Crazy Maple Studio (Chapters) Visual Novel Games Introduction
11.17.4 Crazy Maple Studio (Chapters) Revenue in Visual Novel Games Business (2019-2024)
11.17.5 Crazy Maple Studio (Chapters) Recent Development
11.18 Pixelberry Studios (Choices)
11.18.1 Pixelberry Studios (Choices) Company Details
11.18.2 Pixelberry Studios (Choices) Business Overview
11.18.3 Pixelberry Studios (Choices) Visual Novel Games Introduction
11.18.4 Pixelberry Studios (Choices) Revenue in Visual Novel Games Business (2019-2024)
11.18.5 Pixelberry Studios (Choices) Recent Development
11.19 Pocket Gems (Episode)
11.19.1 Pocket Gems (Episode) Company Details
11.19.2 Pocket Gems (Episode) Business Overview
11.19.3 Pocket Gems (Episode) Visual Novel Games Introduction
11.19.4 Pocket Gems (Episode) Revenue in Visual Novel Games Business (2019-2024)
11.19.5 Pocket Gems (Episode) Recent Development
11.20 Mechat
11.20.1 Mechat Company Details
11.20.2 Mechat Business Overview
11.20.3 Mechat Visual Novel Games Introduction
11.20.4 Mechat Revenue in Visual Novel Games Business (2019-2024)
11.20.5 Mechat Recent Development
11.21 My Fantasy
11.21.1 My Fantasy Company Details
11.21.2 My Fantasy Business Overview
11.21.3 My Fantasy Visual Novel Games Introduction
11.21.4 My Fantasy Revenue in Visual Novel Games Business (2019-2024)
11.21.5 My Fantasy Recent Development
11.22 66RPG (Orange Light Game)
11.22.1 66RPG (Orange Light Game) Company Details
11.22.2 66RPG (Orange Light Game) Business Overview
11.22.3 66RPG (Orange Light Game) Visual Novel Games Introduction
11.22.4 66RPG (Orange Light Game) Revenue in Visual Novel Games Business (2019-2024)
11.22.5 66RPG (Orange Light Game) Recent Development
11.23 NetEase Games
11.23.1 NetEase Games Company Details
11.23.2 NetEase Games Business Overview
11.23.3 NetEase Games Visual Novel Games Introduction
11.23.4 NetEase Games Revenue in Visual Novel Games Business (2019-2024)
11.23.5 NetEase Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Visual Novel Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Romance Games
Table 3. Key Players of Adventure Games
Table 4. Key Players of Mystery Games
Table 5. Key Players of Others
Table 6. Global Visual Novel Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global Visual Novel Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 8. Global Visual Novel Games Market Size by Region (2019-2024) & (US$ Million)
Table 9. Global Visual Novel Games Market Share by Region (2019-2024)
Table 10. Global Visual Novel Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 11. Global Visual Novel Games Market Share by Region (2025-2030)
Table 12. Visual Novel Games Market Trends
Table 13. Visual Novel Games Market Drivers
Table 14. Visual Novel Games Market Challenges
Table 15. Visual Novel Games Market Restraints
Table 16. Global Visual Novel Games Revenue by Players (2019-2024) & (US$ Million)
Table 17. Global Visual Novel Games Market Share by Players (2019-2024)
Table 18. Global Top Visual Novel Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Visual Novel Games as of 2023)
Table 19. Global Visual Novel Games Industry Ranking 2022 VS 2023
Table 20. Global 5 Largest Players Market Share by Visual Novel Games Revenue (CR5 and HHI) & (2019-2024)
Table 21. Global Key Players of Visual Novel Games, Headquarters and Area Served
Table 22. Global Key Players of Visual Novel Games, Product and Application
Table 23. Global Key Players of Visual Novel Games, Date of Enter into This Industry
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global Visual Novel Games Market Size by Type (2019-2024) & (US$ Million)
Table 26. Global Visual Novel Games Revenue Market Share by Type (2019-2024)
Table 27. Global Visual Novel Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 28. Global Visual Novel Games Revenue Market Share by Type (2025-2030)
Table 29. Global Visual Novel Games Market Size by Application (2019-2024) & (US$ Million)
Table 30. Global Visual Novel Games Revenue Market Share by Application (2019-2024)
Table 31. Global Visual Novel Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 32. Global Visual Novel Games Revenue Market Share by Application (2025-2030)
Table 33. North America Visual Novel Games Market Size by Type (2019-2024) & (US$ Million)
Table 34. North America Visual Novel Games Market Size by Type (2025-2030) & (US$ Million)
Table 35. North America Visual Novel Games Market Size by Application (2019-2024) & (US$ Million)
Table 36. North America Visual Novel Games Market Size by Application (2025-2030) & (US$ Million)
Table 37. North America Visual Novel Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 38. North America Visual Novel Games Market Size by Country (2019-2024) & (US$ Million)
Table 39. North America Visual Novel Games Market Size by Country (2025-2030) & (US$ Million)
Table 40. Europe Visual Novel Games Market Size by Type (2019-2024) & (US$ Million)
Table 41. Europe Visual Novel Games Market Size by Type (2025-2030) & (US$ Million)
Table 42. Europe Visual Novel Games Market Size by Application (2019-2024) & (US$ Million)
Table 43. Europe Visual Novel Games Market Size by Application (2025-2030) & (US$ Million)
Table 44. Europe Visual Novel Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 45. Europe Visual Novel Games Market Size by Country (2019-2024) & (US$ Million)
Table 46. Europe Visual Novel Games Market Size by Country (2025-2030) & (US$ Million)
Table 47. China Visual Novel Games Market Size by Type (2019-2024) & (US$ Million)
Table 48. China Visual Novel Games Market Size by Type (2025-2030) & (US$ Million)
Table 49. China Visual Novel Games Market Size by Application (2019-2024) & (US$ Million)
Table 50. China Visual Novel Games Market Size by Application (2025-2030) & (US$ Million)
Table 51. Asia Visual Novel Games Market Size by Type (2019-2024) & (US$ Million)
Table 52. Asia Visual Novel Games Market Size by Type (2025-2030) & (US$ Million)
Table 53. Asia Visual Novel Games Market Size by Application (2019-2024) & (US$ Million)
Table 54. Asia Visual Novel Games Market Size by Application (2025-2030) & (US$ Million)
Table 55. Asia Visual Novel Games Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 56. Asia Visual Novel Games Market Size by Region (2019-2024) & (US$ Million)
Table 57. Asia Visual Novel Games Market Size by Region (2025-2030) & (US$ Million)
Table 58. Middle East, Africa, and Latin America Visual Novel Games Market Size by Type (2019-2024) & (US$ Million)
Table 59. Middle East, Africa, and Latin America Visual Novel Games Market Size by Type (2025-2030) & (US$ Million)
Table 60. Middle East, Africa, and Latin America Visual Novel Games Market Size by Application (2019-2024) & (US$ Million)
Table 61. Middle East, Africa, and Latin America Visual Novel Games Market Size by Application (2025-2030) & (US$ Million)
Table 62. Middle East, Africa, and Latin America Visual Novel Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 63. Middle East, Africa, and Latin America Visual Novel Games Market Size by Country (2019-2024) & (US$ Million)
Table 64. Middle East, Africa, and Latin America Visual Novel Games Market Size by Country (2025-2030) & (US$ Million)
Table 65. SEGA Company Details
Table 66. SEGA Business Overview
Table 67. SEGA Visual Novel Games Product
Table 68. SEGA Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 69. SEGA Recent Development
Table 70. Capcom (Ace Attorney) Company Details
Table 71. Capcom (Ace Attorney) Business Overview
Table 72. Capcom (Ace Attorney) Visual Novel Games Product
Table 73. Capcom (Ace Attorney) Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 74. Capcom (Ace Attorney) Recent Development
Table 75. ZA/UM Studio Company Details
Table 76. ZA/UM Studio Business Overview
Table 77. ZA/UM Studio Visual Novel Games Product
Table 78. ZA/UM Studio Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 79. ZA/UM Studio Recent Development
Table 80. Nitroplus Company Details
Table 81. Nitroplus Business Overview
Table 82. Nitroplus Visual Novel Games Product
Table 83. Nitroplus Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 84. Nitroplus Recent Development
Table 85. Spike Chunsoft Company Details
Table 86. Spike Chunsoft Business Overview
Table 87. Spike Chunsoft Visual Novel Games Product
Table 88. Spike Chunsoft Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 89. Spike Chunsoft Recent Development
Table 90. Frontwing Company Details
Table 91. Frontwing Business Overview
Table 92. Frontwing Visual Novel Games Product
Table 93. Frontwing Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 94. Frontwing Recent Development
Table 95. Purple Software Company Details
Table 96. Purple Software Business Overview
Table 97. Purple Software Visual Novel Games Product
Table 98. Purple Software Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 99. Purple Software Recent Development
Table 100. ProjectMoon Company Details
Table 101. ProjectMoon Business Overview
Table 102. ProjectMoon Visual Novel Games Product
Table 103. ProjectMoon Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 104. ProjectMoon Recent Development
Table 105. Aquaplus Company Details
Table 106. Aquaplus Business Overview
Table 107. Aquaplus Visual Novel Games Product
Table 108. Aquaplus Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 109. Aquaplus Recent Development
Table 110. Regista Company Details
Table 111. Regista Business Overview
Table 112. Regista Visual Novel Games Product
Table 113. Regista Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 114. Regista Recent Development
Table 115. Nippon Ichi Software Company Details
Table 116. Nippon Ichi Software Business Overview
Table 117. Nippon Ichi Software Visual Novel Games Product
Table 118. Nippon Ichi Software Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 119. Nippon Ichi Software Recent Development
Table 120. Idea Factory Company Details
Table 121. Idea Factory Business Overview
Table 122. Idea Factory Visual Novel Games Product
Table 123. Idea Factory Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 124. Idea Factory Recent Development
Table 125. Bandai Namco Company Details
Table 126. Bandai Namco Business Overview
Table 127. Bandai Namco Visual Novel Games Product
Table 128. Bandai Namco Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 129. Bandai Namco Recent Development
Table 130. SIGONO Company Details
Table 131. SIGONO Business Overview
Table 132. SIGONO Visual Novel Games Product
Table 133. SIGONO Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 134. SIGONO Recent Development
Table 135. Tencent (Visual Arts) Company Details
Table 136. Tencent (Visual Arts) Business Overview
Table 137. Tencent (Visual Arts) Visual Novel Games Product
Table 138. Tencent (Visual Arts) Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 139. Tencent (Visual Arts) Recent Development
Table 140. 07th Expansion Company Details
Table 141. 07th Expansion Business Overview
Table 142. 07th Expansion Visual Novel Games Product
Table 143. 07th Expansion Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 144. 07th Expansion Recent Development
Table 145. Crazy Maple Studio (Chapters) Company Details
Table 146. Crazy Maple Studio (Chapters) Business Overview
Table 147. Crazy Maple Studio (Chapters) Visual Novel Games Product
Table 148. Crazy Maple Studio (Chapters) Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 149. Crazy Maple Studio (Chapters) Recent Development
Table 150. Pixelberry Studios (Choices) Company Details
Table 151. Pixelberry Studios (Choices) Business Overview
Table 152. Pixelberry Studios (Choices) Visual Novel Games Product
Table 153. Pixelberry Studios (Choices) Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 154. Pixelberry Studios (Choices) Recent Development
Table 155. Pocket Gems (Episode) Company Details
Table 156. Pocket Gems (Episode) Business Overview
Table 157. Pocket Gems (Episode) Visual Novel Games Product
Table 158. Pocket Gems (Episode) Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 159. Pocket Gems (Episode) Recent Development
Table 160. Mechat Company Details
Table 161. Mechat Business Overview
Table 162. Mechat Visual Novel Games Product
Table 163. Mechat Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 164. Mechat Recent Development
Table 165. My Fantasy Company Details
Table 166. My Fantasy Business Overview
Table 167. My Fantasy Visual Novel Games Product
Table 168. My Fantasy Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 169. My Fantasy Recent Development
Table 170. 66RPG (Orange Light Game) Company Details
Table 171. 66RPG (Orange Light Game) Business Overview
Table 172. 66RPG (Orange Light Game) Visual Novel Games Product
Table 173. 66RPG (Orange Light Game) Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 174. 66RPG (Orange Light Game) Recent Development
Table 175. NetEase Games Company Details
Table 176. NetEase Games Business Overview
Table 177. NetEase Games Visual Novel Games Product
Table 178. NetEase Games Revenue in Visual Novel Games Business (2019-2024) & (US$ Million)
Table 179. NetEase Games Recent Development
Table 180. Research Programs/Design for This Report
Table 181. Key Data Information from Secondary Sources
Table 182. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Visual Novel Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
Figure 2. Global Visual Novel Games Market Share by Type: 2023 VS 2030
Figure 3. Romance Games Features
Figure 4. Adventure Games Features
Figure 5. Mystery Games Features
Figure 6. Others Features
Figure 7. Global Visual Novel Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
Figure 8. Global Visual Novel Games Market Share by Application: 2023 VS 2030
Figure 9. Female Case Studies
Figure 10. Male Case Studies
Figure 11. Visual Novel Games Report Years Considered
Figure 12. Global Visual Novel Games Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 13. Global Visual Novel Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 14. Global Visual Novel Games Market Share by Region: 2023 VS 2030
Figure 15. Global Visual Novel Games Market Share by Players in 2023
Figure 16. Global Top Visual Novel Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Visual Novel Games as of 2023)
Figure 17. The Top 10 and 5 Players Market Share by Visual Novel Games Revenue in 2023
Figure 18. North America Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 19. North America Visual Novel Games Market Share by Type (2019-2030)
Figure 20. North America Visual Novel Games Market Share by Application (2019-2030)
Figure 21. North America Visual Novel Games Market Share by Country (2019-2030)
Figure 22. United States Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Canada Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Europe Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. Europe Visual Novel Games Market Share by Type (2019-2030)
Figure 26. Europe Visual Novel Games Market Share by Application (2019-2030)
Figure 27. Europe Visual Novel Games Market Share by Country (2019-2030)
Figure 28. Germany Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. France Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. U.K. Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Italy Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Russia Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Nordic Countries Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. China Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. China Visual Novel Games Market Share by Type (2019-2030)
Figure 36. China Visual Novel Games Market Share by Application (2019-2030)
Figure 37. Asia Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Asia Visual Novel Games Market Share by Type (2019-2030)
Figure 39. Asia Visual Novel Games Market Share by Application (2019-2030)
Figure 40. Asia Visual Novel Games Market Share by Region (2019-2030)
Figure 41. Japan Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. South Korea Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. China Taiwan Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Southeast Asia Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. India Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Australia Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. Middle East, Africa, and Latin America Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 48. Middle East, Africa, and Latin America Visual Novel Games Market Share by Type (2019-2030)
Figure 49. Middle East, Africa, and Latin America Visual Novel Games Market Share by Application (2019-2030)
Figure 50. Middle East, Africa, and Latin America Visual Novel Games Market Share by Country (2019-2030)
Figure 51. Brazil Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 52. Mexico Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 53. Turkey Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 54. Saudi Arabia Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 55. Israel Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 56. GCC Countries Visual Novel Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 57. SEGA Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 58. Capcom (Ace Attorney) Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 59. ZA/UM Studio Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 60. Nitroplus Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 61. Spike Chunsoft Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 62. Frontwing Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 63. Purple Software Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 64. ProjectMoon Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 65. Aquaplus Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 66. Regista Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 67. Nippon Ichi Software Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 68. Idea Factory Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 69. Bandai Namco Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 70. SIGONO Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 71. Tencent (Visual Arts) Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 72. 07th Expansion Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 73. Crazy Maple Studio (Chapters) Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 74. Pixelberry Studios (Choices) Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 75. Pocket Gems (Episode) Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 76. Mechat Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 77. My Fantasy Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 78. 66RPG (Orange Light Game) Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 79. NetEase Games Revenue Growth Rate in Visual Novel Games Business (2019-2024)
Figure 80. Bottom-up and Top-down Approaches for This Report
Figure 81. Data Triangulation
Figure 82. Key Executives Interviewed
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